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Poly UniverseNewsWeekend Update (0.9.1.4)
In-game event

Weekend Update (0.9.1.4)

Poly Universe · published 22 Nov 2020, 15:07 UTC

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Happy Sunday Everyone-

I've been experimenting with ways to improve the look of the ocean; trying to make it look more dynamic and wavy while still keeping to the game's polygonal art style. After a lot of experimentation with different shaders, I've finally arrived at something that looks quite good! That's my opinion, at least. You're free to disagree in the comments. =)

I've also continued re-modelling the game's buildings, including an improved spaceship with an animating hatch for Peabs to jump out of when they crash.

Oh, and bug fixes! I've fixed issues with the Colonization menu that would have caused the amount of stuff being shipped to the new planet to reset to zero each time you opened the menu. As always, if you find bugs, send me a save file and steps to reproduce it. This helps tremendously when it comes to tracking down bugs.

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In-game event2 Dec 2021Version 0.9.4.21 is Live! -- Starmap and Interstellar Trade updateThis new update brings a complete overhaul to interplanetary trade: * You can now redirect trade ships to new planets if you decide they'd be more efficient there. Or if, you know, unexpected situations arise that make a planet need a little more help than usual. * Trade routes can now be configured to carry as many types of resources as you like -- but there's still an overall limit on how muc…Game update24 Nov 2021Version 0.9.4.20 is now available in the Experimental Branch.Happy (pre)-Thanksgiving! I've just uploaded v0.9.4.2 to the Experimental branch. It features: * A brand new Galactic Map, which I think is a bit of an improvement over the previous one... * Improvements to Trade - You can now send more than three types of resources between planets, though you're still limited to a fixed number of total items. * Fixed a bug where the screen would zoom in and ou…In-game event22 Jun 2021Update 0.9.3.5Happy... Tuesday? Sorry, I meant to publish this on Sunday, but life got in the way. =) The 0.9.3.5 update is now live! And it introduces a raft of new research projects which will unlock new upgraded versions of the game's buildings. I've also refactored how the game handles narrative events, and fleshed out the writing in the game's objectives and dialogues. Also of note: certain research pro…