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Port Royale 4NewsPort Royale 4 Changelog – Update 1.3.1 – Hotfix
Game update

Port Royale 4 Changelog – Update 1.3.1 – Hotfix

Port Royale 4 · published 25 Nov 2020, 15:00 UTC

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Port Royale 4 Changelog – Update 1.3.1 – Hotfix

Hi everyone!

We just released a Hotfix for Port Royale 4 on Steam.
Please find a detailed list below.

Your Port Royale 4 team

Bug Fixes

  • Fixed: New game starting option for war frequency not working as expected.
  • Fixed: When starting a new game, vessels sometimes displayed grey flags and did not hiss the player’s flag.
  • Fixed: Wrong calculation for the costs of trading licences, leading to much higher prices than intended. For the curious players out there: The new cap for the trading and building licences introduced in update 1.3 is achieved through a radical in the calculation, therefore the increase of costs should get smaller the more your company value increases instead of growing equally with the company value as before.
  • Fixed: Dice game not providing a part of the treasure map upon winning.
  • Fixed: Some tasks are fulfilled from the start and others are too difficult to achieve in the provided time frame.
  • Fixed: Military convoys not attacking your convoy anymore after you raided one of their trading convoys.
  • Fixed: After declaring independence, the large shipyard could only build corvettes.
  • Fixed: The effect of the naval battle tactic “Smoke” could be removed through opening and closing the auto-resolve window.
  • Fixed: Attempting to claim the city title "City of Iron" not possible.
  • Fixed: The city title "Metropolis of the Caribbean" could be owned by more than one town.
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