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Mortal Kombat 11News[12/11/20] PC Patch Notes
Game update

[12/11/20] PC Patch Notes

Mortal Kombat 11 · published 14 Dec 2020, 18:06 UTC

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Hello all, Here are the patch notes for the patch on 12/11!

General Gameplay Adjustments

Move list corrections Improvements to AI logic Adjusted cloth animations on several characters Fixed minor visual & audio issues with several Brutalities

Character Specific Adjustments

Cetrion - Fixed Hell's Wrath having an incorrect property that was causing it to be destroyed by Kollector's Vial of Sorrow

Jax - Cancel (Duck and Weave) now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames

Johnny Cage - Hit impact effects during the animation of Fixed Pissed Off are no longer all yellow tinted if first his was an armor break

Joker - Getting Lit & Getting Lit Amplify can no longer sometimes cause invisible characters to become visible while in the ground fire

Kitana - Jump Attacks from (Air) Retreating Fan Flutter & Advancing Fan Flutter will now autoface the opponent Kitana - (Air) Advancing Fan Flutter now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Piercing Dagger now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames Kitana - (Air) Fan Toss now displays Punish instead of Kounter when hit during recovery & is no longer throw immune during some of its recovery frames

Kung Lao - Fixed an issue causing Rising Rim (Down + Back Punch) while not having Hat available to be immune to high attacks during some of its recovery frames Kung Lao - Cancel (Spiritual Guidance) is no longer throw immune during some of its recovery frames Kung Lao - Fixed some visual issues with Beaten and Broken (Fatal Blow) when done on the right side of some Arenas in certain circumstances

Mileena - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Mileena - The opponent is no longer throw immune during the hit reaction to Sai Slide Amplify Krushing Blow

Rain - Hydro Boost no longer has slightly different properties when facing left or right Rain - Jump Attacks & Special Moves when executed during Hydro Boost & Hydro Boost Amplify now do slightly less damage and have a larger 6 frame window to Flawless Block Rain - Argus Plunge Amplify Krushing Blow will no longer sometimes cause the opponent to get up facing the wrong way when in the corner Rain - Katar will no longer sometimes cause a high pitched sound effect when connecting with metal parts on an opponent when attacks hits or are blocked

Rambo - Jump Attacks now have the same cancel properties & frame advantage on Block & Flawless Block as other characters Rambo - Getup/Flawless Block Attack (Up + Back Punch) is now correctly immune to throws & air attacks during its startup frames Rambo - Low Blow (Away + Front Kick) is now correctly a high parry instead of low parry

RoboCop - Fixed an issue with Flamethrower allowing opponent to be thrown during its hit reaction

Scorpion - Fixed an issue with Demon Breath allowing opponent to be thrown during its hit reaction

Sindel - Cancel (Regal Presence) is no longer throw immune during some of its recovery frames

Shang Tsung - Soul Swap can now kill an opponent if they are affected by Vile Inscriptions or Malignant Sorcery

Sheeva - Adjusted the projectiles of Flame Barrage (Dragon Stance) to now startup 3 frames apart and it can once again be projectile parried

Skarlet - Retch-Rebution now displays Punish instead of Kounter when hit during its recovery frames

Sub-Zero - Jump Attacks & (Air) Polar Axe when executed during Rising Ice Amplify now do slightly less damage

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