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FORCED SHOWDOWN - Deluxe Edition ContentNewsUpdate 40 - The Showdown is live!
Community

Update 40 - The Showdown is live!

FORCED SHOWDOWN - Deluxe Edition Content · published 29 Mar 2016, 19:06 UTC

All newsPlayers around this dateRead on Steam

Contestants!

Such an exciting occasion, my circuits are truly quivering with anticipation!

We’ve had a great Streamer Event, with a number of talented streamers playing my game for tons of hours and more than 110.000 hours viewed on Twitch!

It has given me a lot of great feedback, especially streamers like Admiral_Bahroo finding some pretty impressive exploits.
I have of course rectified these imbalances, and would formally challenge him to complete my show with these updated rules!

And now FORCED SHOWDOWN is released!
After 2 and a half years of toiling, I have completed the greatest show the galaxy will ever see.
Are you ready to participate?

If you think so, check out this awesome advertisement I made for it.

My empathy-conduit is instructing me that humans like sappy stories, so I must show you this great story about my dwarven workers’ story in getting my show finished.

But if you think this is the end of the journey, you are wrong!
I will naturally continue towards my ultimate objective; making the UNIVERSE’S greatest game show!
Stay tuned for updates, fixes and more!

Below is the full changelog for Update 40:

Features

  • Ruby's bosscards are now in the game.

Balance


    Champions:
    • Speed of Light duration increased from 2 to 3 seconds.

    Cards:

    • Scroll of Raining Daggers: Fixed that damage was not being dealt to the player. Clarified the tooltip and corrected it to the right damage number (50).
    • Taunt: Now only gives health for enemies that were not already aggroed. No longer gives movement boost to enemies.
    • Masochistic Blade: Mana cost reduced from 4 to 5, damage bonus reduced from 65 to 60%, risk of taking damage increased from 10 to 20%.
    • Great Balls of Fire: Fireballs now do fixed damage like ability bolts or consumables, instead of scaling the damage with Spin To Win and the player's normal damage bonus + crit. Can no longer hit an enemy with all the fireballs at once by spinning into the middle of it.
    • Spin To Win: Duration increase reduced from 0.75 to 0.5 seconds.
    • Flash of Anger: Can no longer build up multiple stacks. Damage increased from +20% to +30%.
    • Fairy Bottle mana cost increased from 3 to 4.
    • Call The Sun mana cost increased from 1 to 3. Damage increased by 50%.
    • Snipe now has correct tooltip and values (+30% stretch).
    • Aftershock: No longer requires overkill. Clarified tooltip to elaborate that the explosion is larger than Combustion corpse, scales with player/Volcanic Strike damage and can cause chain reactions.
    • Dropkick of Persuasion: Mana cost reduced from 6 to 5.

    Boons:

    • Not Today nerfed from 100 to 80 healing.

    Enemies:

    • Allied bannermen no longer heal the player. Other buffs still apply and allies are still healed by him.



    Bosses:

    • Jahun's Stone Prison now spawns a third stone when no stones already exist.



    Battle Rules:

    • Stayin' Alive reworked: "Lose 10 health every 10 seconds. Kill: Heal 4."
    • Desperate Survival rebalanced and clarified: "Enemies start aggressive. +400% summoning portal efficiency. Win arena after 30 seconds (45 for boss arena)." Fixed that bosses were not being aggroed immediately.
    • Gotta Go Fast reworked: "Collecting point pickups gives you +1 (stackable) Movement Speed for 8 seconds."
    • Chain Reaction increases summoning portal speed by 200%, up from 100%.
    • Delicate Summons increases summoning portal speed by 200%, up from 100%.
    • Made harder (enemy count): Patchwork, Slippery Cards (made neutral), Gotta Go Fast, Magnetic Weapon, Puff Party, Two Toys, Rebel Musketeer, Left And Right (gone from negative to positive rule)
    • Made easier (enemy count): Companion Curse, Soul Break, Magnificence (made neutral), Supporting The Winning Team, Necromancer, Soul Link

Quality of Life

  • Clarified several card tooltips and boon descriptions.

Fixes

  • Fixed 2 quests that involved companion kills. (hotfixed in streamer week)
  • Multiple fixes to daily mode.
  • Fit as a Fiddle Quest now checks for max health rather than current health.
  • Spare The Rod quest can now be completed.
  • Caaareful quest no longer auto-completes.
  • Fixed an obscure and super difficult way to complete some 'take no damage' quests with a different champion than listed.
  • Some boons had obsolete buff tooltips, though their descriptions when picking them were correct.
  • Spare the Rod quest should no longer incorrectly complete.
  • Flash of Anger should no longer make your character's shots miss enemies.
  • Fixed a bug where temporary buffs could become permanent when using Flash of Anger.
  • Fixed some issues with Righteous Replay.
  • Soul Swap should no longer leave a strafing Ravager invisible.
  • Fixed some issues with saving graphical settings when quitting.
  • Fixed a situation that could cause music to disappear.

Lastly, I want to thank all the tester who participated in my show during the early days, your help has truly been invaluable ;)

<3
C-SAR

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