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The Red Solstice Armory DLCNewsPatch before new DLC! :)
Community

Patch before new DLC! :)

The Red Solstice Armory DLC · published 16 Feb 2018, 18:11 UTC

All newsPlayers around this dateRead on Steam

Other then making tons of changes and bufixes, we would like to point you all in direction of our new game just in The Red Solstice style!

Solstice Chronicles: SURVIVORS


http://store.steampowered.com/app/768520/Solstice_Chronicles_SURVIVORS/

As always join our community at discord and participate in games!
https://discord.gg/VaKHMZj

GENERAL
- fixed SINGLEPLAYER loadout selection
- reworked ailments, now only 1 type of ailment can be given per hit
- fixed ailments that were never given in some cases by some creatures
- trash mobs like swarmer and desecrator will not give ailment at all, parasite has 100% chance to give ailment
- toxic barrels will no longer damage followers
- fixed bug that caused monsters to glitch in certain situations with taunt making them easy to kill
- final evac will spawn hellspawns on the way to dropship in military
- ACE will now deal 100% damage on outer edges instead of 30%, does 50% damage to friendlies
- monsters that are killed by fire will become black(burned)
- fixed targeting systems tooltip(rounded to int)

Assault
- fixed tooltip for vanguard
- vanguard cooldown set to 50sec when shield is destroyed
- vanguard gives +25% attack speed to user for any vanguard inside 10meter radius
- vanguard taunts all creatures every second every 1 second while active

Marksman
- fixed marauder infinite range bug
- TacNet bullet will slow monsters for 8-40% for 1sec on hit

Terminator
- terminator explosive teleport radius fixed

Medic
- increased nano heal so it heals up to 300 hp
- increased healing gun so it heals max up to 140hp

ITEMS
- specialized ammo sttack increased to 4
- antivenom stack increased to 5, antivenom now gives 90sec immunity to poison ailments
- Flare Gun will drop instead of Road Flares from lockers now
- nanites have maximum stack of 2, they heal all ailments and marine fully

ENEMIES
- insurgent marksman range reduced from 140 to 115
- hunter seeker damage reduced by 40 per difficulty and and slow effect by around 10%
- added new creature "Black Holer", you can recognize him by very fast green smoke, he does AOE ailments on hit
- black holer has 20% chance to appear after wave 2 on any difficulty under veteran squad ranking

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Esports17 Jun 2022Happy One Year Anniversary Red Solstice 2: Survivors!Marines! It's time to celebrate the one year anniversary of Red Solstice 2: Survivors! We want to thank everyone in the community for your support - and support over the last year with Red Solstice 2: Survivors. Please enjoy our one year anniversary armory and new Black Ops skin! Now get to the mess hall for some much deserved birthday cake!In-game event2 Sep 2021MARINES! RS2 UPDATE 1.6 NOW AVAILABLEAttention Marines, Update 1.6 just went live and you know what that means…? Of course you do - lots of lovely updates and changes to the game. The development team have been busy, and this update is the BIGGEST one so far! Before we go into detail, let’s recap what we have done until now: • Added new Terminator Class • Improved network • Added offline play • Added new missions For Update 1.6, w…Community26 Mar 2021Red Solstice 2 - Presenting MissionsHello Marines, We have some exciting news for you! Today we have released a brand new trailer that focuses on the different mission types which you will encounter in Red Solstice 2: Survivors. You can check it out here: Red Solstice 2: Survivors will challenge you with a variation of missions and challenges and you won’t be able to catch your breath. Let’s take a look at them: Exploration: Thos…