First big update, includes bug fixing and new features!
Features:
- Speedrunner mode: you can enable this option in the control options to always show the timer on any levels.
- Blob stickers on the level selection menu: this will help you see where you've already unlocked blobs and where you haven't!
- Inverted Mouse: you can now enable inverted Y axis for the mouse control in the control options
Bugs:
- Exiting the game is not interrupted by focusing out of the game anymore.
- You can't get your balls stuck in the pinball anymore.
- OpenGL is now in 1st priority and Vulkan 2nd in the render API (on Linux)
- Linux render API will now automatically search for the best fit.
- OpenGL skybox in world 3 has been fixed to show better HDR colors.
- Fixed a bug in 5A where the lava road wouldn't generate if you never died once.
- Leaderboard bug has been fixed in the level 3H.
- Kill triggers have been added around the final boss to make the player restart a bit faster.
That's it for this update, next one I will be adding a 60FPS cap option in addition to the V-sync option, some players seem to experience frame stuttering due to their display hardware applying an other frame sync on top of the one I made for Crumble. This would allow them to disable the software V-sync while still being able to cap their FPS to 60.
On a brighter note, Steam has allowed me to make trading cards and badges for Crumble, this is a super cool news and I'll start working on the artworks!