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Ether One: Deluxe Edition UpgradeNewsEther One Redux 1.0.4 Patch notes
Community

Ether One Redux 1.0.4 Patch notes

Ether One: Deluxe Edition Upgrade · published 17 Nov 2016, 11:06 UTC

All newsPlayers around this dateRead on Steam

This patch update was quite a large one, and as a result of this, we'll be monitoring any game issues very closely over the next couple of weeks. If needed, we'll patch again quickly for anything broken in the architecture and then if no issues arise, we'll patch on console in the coming weeks (since this process takes longer than than on PC). This is a huge shift in architecture in many areas, meaning we're hoping to see increased performance, but this may also be responsible for some bugs we couldn't account for.

I've written a little more about why this process took a little longer than we would have liked on our blog for those interested here : http://whitepapergames.tumblr.com/post/153295779040/a-patch-note-from-the-team

Engine update:

  • Unreal Engine has been updated from Unreal Engine 4.8.0 to Unreal Engine 4.13.0

Puzzle fixes:

  • Included a fix for the Miners Dry, Church & Miners Vigil (candle puzzle) for projectors that weren't completing correctly in those area.

Game fixes:

  • Severe culling (assets streaming in) in Pinwheel Harbour and Devlin mine adjusted
  • Adjustment to end of extraction animation
  • Added extraction rubber banding
  • Changed keyboard button prompts to be in red
  • Fixed timings on subtitles
  • Fixed possible issues with Ether projector puzzles not saving properly
  • Removed chances for players getting stuck during extraction sequence
  • Added additional auto-saves to save player progression more frequently.
  • Changed audio in menu navigation
  • Fixed off centre button prompt texts
  • Centered item inspect text
  • Set subtitles to 'On' by default
  • Included spelling corrections in the English subtitles.
  • Fixed look sensitivity not saving and made slider more impactful, started mouse with higher sensitivity by default
  • Fixed a corrupted save issue that was occurring when the game autosaved by moving between levels
  • Save Game times in some situations weren't displayed 'Played Time' correctly, as this wasn't reproducible on our end, we believe a fix has been put in place to rectify this.

    As always, we'll continue to support Ether One to make it the best title it can be so please do reach out either on the forums or through our contact page here if you have any issues, questions or comments: http://whitepapergames.com/2016/contact.php

    Thanks!

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Community13 Jul 2024Celebrating 10 Years of Ether One DocumentaryEther One is now 10 years old since we first launched on Steam. We were fortunate enough to get onto Steam via the Greenlight process back in 2012. Since that moment, we've been able to create games for a living and have a distribution platform for our work. We'll be forever grateful for Steam giving us our first platform to release our work on and since then many more have opened their doors.…Community2 Nov 2021A new game by White Paper GamesHello all! We've been hard at work over the past few years to bring you a new game which shares some of its values with Ether One. It's called Conway: Disappearance at Dahlia View. It's a puzzle driven game by the same designers that brought you Ether One full of spaces to explore with a strong narrative arc which we hope you all resonate with. To thank you for owning Ether One and being part o…Major update17 Mar 2020New Ether One Redux patch is live!To cut a very long story short, the save system needed a rewrite from the ground up in terms of how certain delay actions were handled. That in combination with an Unreal Engine version update to something more modern took a lot longer than intended. We also didn't want to rush out a patch that could make save file issues even worse. You can visit the forum for a full list of the patch notes he…