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SportsBar VR NewsMulti-Res, Darts Nation, tons of bug fixes and new small features!
Community

Multi-Res, Darts Nation, tons of bug fixes and new small features!

SportsBar VR · published 31 Aug 2016, 07:51 UTC

All newsPlayers around this dateRead on Steam

We're excited to announce:

  • Nvidia Multi-Res Shading (the performance improvements are astounding).
  • Darts Nation (darts is its own full blown minigame!)
  • Lots of new sounds for the physics objects!
  • Updated teleport targets to snap you into position (works especially good with Darts Nation as it snaps you behind the toe line).
  • The most delicious new hat.
  • Tons of little bug fixes and more performance optimizations.

Multi-Res Shading is an innovative rendering technique for VR whereby each part of an image is rendered at a resolution that better matches the pixel density of the lens corrected image. Multi-Res Shading uses Maxwell or later architecture features to render multiple scaled viewports in a single pass, delivering substantial performance improvements in pixel shading.

^MRS requires a Geforce 9xx (ex: 970 GTX) series or greater.

Teleport Target in Action


^Auto aligns you with any game you'd like to play. Still have full control around the Pool Table with the teleport ring, but it makes it easier to teleport to the other mini-games quickly.

ヽ(◉◡◔)ノ

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Community29 Jun 2018Loyalty discount for SportsBar VR owners!!!If you own SportsBar VR get an additional 15% off the newly launched Football Nation VR and join the VR World Tournament inspired by the World Cup. Try out the new controls, modes and more today: store.steampowered.com/app/752520/Football_Nation_VR_Tournament_2018/Community22 Jun 2018Loyalty discount for SportsBar VR owners!!!If you own SportsBar VR get an additional 15% off the newly launched Social Club VR : Casino Nights .Game update12 Dec 2017Patch Notes 12/12/2017Hi Guys thanks for all the feedback and great comments on the most recent Sports Bar VR 2.0 update. Here's todays patch notes: Fixed bug where screen percentage wasn't actually being changed in graphics settings (we suggest you adjust your graphic settings to account for the functioning super sampling) Fixed crash when cycling graphics settings Fixed room scale bug where player was being asked…