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Borderlands: The Pre-SequelNewsBorderlands: The Pre-Sequel Update Coming Soon
Game update

Borderlands: The Pre-Sequel Update Coming Soon

Borderlands: The Pre-Sequel · published 19 Mar 2015, 22:29 UTC

All newsPlayers around this dateRead on Steam

Coming March 24, 2015

Version 1.0.5 Patch Notes

The following bosses will now respawn when a player exits and re-enters a map:

  • Tiny Destroyer
  • Boomer
  • Rabid Adams
  • Giant Shuggarath
  • Bruce
  • Rooster Booster
  • Even-More-Disgusting Tork
  • Drongo Bones
  • Meg
  • CLAP-L3K
  • Lost Legion Powersuit Noob
  • Meat Head

    (Note: Col. Zarpedon's loot pool has been added to the Sentinel since Zarpedon cannot respawn.)

    General

  • Adds support for upcoming downloadable content.
  • Addressed an issue where Maylay shields would give a damage boost to all Digi-Jack attacks and not just melee.
  • Top tier SDU upgrades can now be purchased and will no longer disappear after ending a session.
  • Added support for Nvidia Surround
  • Fixed an issue where certain sound effects could fail to play.
  • Addresses an issue where certain skills were not being correctly modified by class mods.
  • Fixed an issue where certain customizations would not be dropped in-game.
  • Col. Zarpedon's loot pool can now be dropped from the Sentinel since Zarpedon cannot respawn.
  • Addressed a rare issue where Wilhelm's robotic voice failed to replicate for clients.
  • Users will no longer experience a rare crash while listening to ECHO recordings in Serenity's Waste.
  • Players will no longer receive an "All Players Needed" message after using Digi-Jacks in a single player game.
  • Stopped the "All Players Needed" message from appearing if a player goes back to the entrance of Deadlift's lair.
  • Increased the rate at which the game checks to see if the player is looking at a usable object.
  • Various CPU performance optimizations.
  • Fixed an issue where grinding 3x purple items could result in a crash.
  • The grinder can now produce items above level 50 in Normal and True Vault Hunter modes.
  • Fixed an issue where the trophy "I Welcome Your Attack, Fool" could fail to unlock.
  • Sterwin will no longer die from Guardian attacks during the "Sterwin Forever" mission.
  • Fixed an issue where weapons could lose functionality after Claptrap's "Meat Unicycle" action package expired.
  • Aurelia players will no longer crash after joining a game hosted by a player playing as the Doppelganger.
  • Cleaned up graphical oddities that occurred after shooting certain frozen enemies.
  • Players can no longer use moonstones to grind 3x very rare (purple) items unless they are class mods.
  • Players will no longer retain "slowed" state when taking cryo damage from multiple sources.
  • Jack's Indistinguishable Projection class mod texture now appears correctly when viewed in inventory.
  • Players will no longer get stuck after saving and quitting during the "Science and Violence" mission.
  • The Chronicler of Elpis class mod will now show all of its Freeze Chance and Shield Capacity bonuses on the item card.
  • Fixed an issue where the player could lose weapon functionality if entering “Fight for Your Life” while the “Medi-bot” action package is active.
  • Improved stability when playing the “Digistructed Madness” missions in the Holodome DLC.
  • Fixed a possible progression blocker in the mission “A New Direction".
  • Fixed an issue where Dr. Spara’s dialogue was inaudible for clients.
  • Wilhelm’s ShockAbsorber footstep audio can now be heard by online clients.
  • Fixed an issue where Hanna would react erratically for client players after death in the mission “Don’t Shoot the Messenger”.
  • Fixed an issue where Eghood’s dialogue could play after he had been killed.
  • Addressed a possible progression blocker in the Holodome DLC that could occur when client players save and quit.
  • Kills made by Digi-Jacks now count toward the increased action skill duration of the skill “Best Foot Forward”.
  • Fixed a Doppelganger issue where the player could still fire his/her weapon while entering the “Fight for Your Life” animation.
  • Reduced frequency of “critical hit” callout audio.
  • The challenge “Big Game Hunt” will now only increment once for each kraggon killed.
  • Jack's Indistinguishable Projection Class Mod will now correctly increase his slam damage.
  • Addressed a rare issue where the Host player could be invisible for clients.
  • Updated an improper texture on the “Smasher” loyalty reward pistol.
  • Addressed a rare crash that could occur when fighting Flame Knuckle.

    Permanent Hot Fixes

  • The Doppelganger will now get the appropriate amount of free grenades while airborne with a Bomber Oz kit equipped.
  • The Doppelganger's Projection class mod will now provide the correct gun damage bonus.
  • Aurelia’s “Privileged” class mod will now apply the correct reload speed bonus.
  • Fire rate and reload speed bonuses from Aurelia’s “Privileged” class mod will now properly apply when the mod is equipped from the backpack.
  • Bonus sniper rifle damage from Aurelia’s “Big Game Hunter” will now properly apply when the mod is equipped from the backpack.
  • A bullet will no longer be added to the currently equipped weapon when a player with Aurelia’s Silver Lining skill kills an enemy with a melee critical hit.
  • Chronicler of Elpis class mod now displays the correct shield capacity increase on its item card.
  • Aurelia’s “High Definition” class mod will now properly apply its gun damage bonus when the mod is equipped from the backpack.
  • Jack's Indistinguishable Projection class mod description now correctly indicates that the damage bonus only applies to Hyperion guns.
  • The geyser will now fire automatically when Iwajira is killed.
  • Added the Hail assault rifle to Iwajira's loot pool.
  • Addressed certain "Cult of the Vault" symbols not displaying properly for clients.
  • Adjusted Flying Sera Guardian enemies to properly award experience, activate skills and trigger second wind upon defeat.
  • Fixed a bug that allowed Nisha to dual wield weapons that weren't pistols.
    Addressed an issue where some types of ice damage were being incorrectly resisted.
  • The Rosie's continuous damage bonus has been reduced.
  • Miss Moxxi's Probe's lifesteal bonus and critical modifiers have been reduced.
  • Fixed an issue where the “Building a Robot Army” mission could fail to advance at the “Destroy Powersuits” objective.
  • The Hellfire, Magma, and Hail splash damage DoT status effect will now tick for the correct amount of damage.
  • Players can now discover the ‘Cult of the Vault’ symbol in Titan Robot Production Plant.
  • 'Tread Carefully' challenge - Players can now successfully complete the challenge by destroying five power suits without triggering any power cores.
  • 'Death from Above' challenge - Players will now be alerted that they have unlocked a customization head after completing tier five of the challenge.
  • The effective range of the ‘Blaster’ and ‘Spitter’ type laser guns has been increased.
  • The Holodome overchargable jump pad will now be able to be overcharged if the player shoots the overcharger before activating the optional jump pads.

    Hot Fixes

  • Fixed an issue where the bridge could disappear after the “Cross bridge” objective is completed in the mission “Cluster 00773 P4ND0R4”.
  • Improved performance for the host player in an online game when engaging in combat during “Cluster 99002 0V3RL00K” .
  • Fixed a progression blocker when the player allows multiple viruses to attack the firewall during “The Psychology of A Claptrap” mission.
  • Character audio will no longer go silent after killing Shadow Trap.
  • More from Borderlands: The Pre-Sequel

    Other announcements

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