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Grotesque Tactics: Evil HeroesNewsDead Age 2: Currently on Sale - Update 17: Threat Meter & new events
Community

Dead Age 2: Currently on Sale - Update 17: Threat Meter & new events

Grotesque Tactics: Evil Heroes · published 19 Nov 2020, 14:18 UTC

All newsPlayers around this dateRead on Steam

Dear Grotesque players,

Our latest RPG Dead Age 2 is currently on Sale.
In this third Roadmap Update (Update 17) we have included the Threat Barometer. The barometer shows more information about the threat and the current area where the party is located. Depending on the level of the threat, other travel events will also take place.

The Wishlist Event offers additional events for Dead Age 2, you can check the changelist to see where the changes are. Some new events will be added in the last big Roadmap Update.

https://steamcommunity.com/sharedfiles/filedetails/?id=2285808567

Here is the current Wishlist Event Status:
https://steamcommunity.com/sharedfiles/filedetails/?id=2228689490

Still a few thousand wishes or purchases are missing to unlock the next content. If you have friends, please just send them the link of the store page of Dead age 2 to increase some more wishes.

If you want to support us, please write a review, so that we also survive in our huge quest.

Features

area threat meter and new events:
-added a new visual display for the threat level of the area you're currently in
-added a new quest for every area on the map that give you an opportunity to lower the threat level of that area
-added several new events that can occur while traveling between points or inside a loot point scenario
New Events in City : Diner, Park, Police Station, Water Tower, Gas Station, Desert: Highway
- New Travel events after threat "Friendly"
-added a new random event that can appear somewhere on the map for you to inspect
-added 4 new achievements

Bugfixes

-fixed a crash that occurred when the blood soaked trap was placed so that it would lure zombies towards just two empty slots behind it
-added a more descriptive message when "small hound" or "tiger" skill are blocked because of story progress
-fixed a crash that occurred after having an encounter during subway travel and then entering random encounter during normal node travel
-fixed that antidote spray did not work against complex poison and in some cases buff particles would stay active although their buff was removed
-fixed that in some cases after an event in a combat scene, NPCs in the party would end up not holding their weapon and not playing any attack animations

All the best and stay healthy!
Rayk & the Silent Dreams Team

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