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Woolfe - The Red Hood DiariesNewsONE WEEK!!!
Community

ONE WEEK!!!

Woolfe - The Red Hood Diaries · published 10 Mar 2015, 15:42 UTC

All newsPlayers around this dateRead on Steam

Countdown!

Only 6 more days before the big release, how exciting! We are so close to our finish we can almost taste it… That also means we fix, we test and we polish everything over and over again. You’ve all been a tremendous help and support to us throughout the development and we hope you stick around for this final lap.

Twitchin’ from the kitchen


CEO Wim is back in town and eager to talk about his press tour adventures in the USA, where he’s been promoting Woolfe both on GDC and PAX East. Curious to hear all about it? Then we invite you to come to tonight’s Twitch stream which will be held, for once, live from Wim’s kitchen.

Tonight/Tuesday at 7 GMT:
http://www.twitch.tv/WoolfeGame

Lend me your voice, Granny!

‘Granny #4’, as we’ve been calling her, finished her recordings and, my goodness, she sounds AMAZING. We’re sure you’ll love her too and we can’t wait to show you -or, you know, let you hear her :-)
https://www.youtube.com/watch?v=gD8etg65xHw

Changelog

  • Added/updated audio
    We’ve added some new ambient sounds to a handful of things throughout the game. For example: the rafts in the harbor and the poison clouds during the big sewer rat fight. And we fixed the clock-ticking sounds in the sewers as well.
  • Localization
    There were a couple of subtitles missing in some of the added languages. This should have been fixed now. The Dutch and German Diary Unlocks are now completed as well, along with the Diary navigation.
  • Bugfixes
    No more odd collisions when trying to go for one of the secret in the harbour.
    Rats or collision should no longer kill you when the Piper pushes you off his platform.
    Fixed Red’s foot placement on the crane and the wolf-traps in the tutorial level.
    No more strange rooftop collision in the tutorial level.
    The edges of the chariot in the market will no longer kill you. The platform reset in that same level should be fixed now as well.
    Fixes some issues with the poison when you respawn at the rat fight.
    Fixed the crash bug related to an AI issue.
    You should not be getting a damage border when loading or respawning in a level.
  • Pied Piper cinematic update
    When you encounter the Pied Piper on the bridge in the harbour, the timing of the camera-shake was a bit off. Not any more!
  • Forest chase
    Red’s comments during the chase in the forest level should be working fine now.
  • VSync
    The VSync works now! This should fix some issues people have had in the past with screen-tearing.
  • Combo’s
    When your 3 vials of magic are filled, you can now do 3 combo’s. Also, when performing a combo when the tooltip pops up now guarantees a successful action.
  • Camera view
    There were a couple of instances in which an object would block your camera view. Mainly in the beginning of the sewer level. We made a few tweaks here and there so you can now clearly see what you’re doing.
  • Character spawning
    All characters should now be spawning on the ground.
  • Subtitle font change
    While trying to add other languages, we noticed some characters not being displayed... The new font should have all characters included!


Ok, dearest Birdies, that’s all!
Don’t forget the livestream later today!

Greets,
The Woolfe pack

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