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Serious Sam 2NewsBeta update promoted to main
Game update

Beta update promoted to main

Serious Sam 2 · published 20 Feb 2015, 17:09 UTC

All newsPlayers around this dateRead on Steam

The beta update 207185 has been promoted from public beta to main as of today.

  • Added Xbox 360 gamepad support
  • Added Steam Cloud support, storing player profiles
  • Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun
  • When the game starts on windowed mode it will now be centered in the middle of the screen instead of in the top left corner
  • Fixed HUD being wrongly proportioned on widescreen displays
  • Fixed weapon FOV not being calculated for widescreen displays (this can be toggled via hud_bFixWeaponFOV)
  • Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game
  • Fixed some spawners never working causing enemies to get stuck (eg. on the Kwongo boss fight)
  • Fixed a regression in menus where there were multiple instances of infinite ammo
  • Fixed infinite ammo not being togglable in deathmatch
  • Fixed Tank General enemy emitting wrong head debris model
  • Fixed helicopter vehicle not having a proper minigun
  • Fixed a simba trying to walk against an invisible wall
  • Removed check for updates button
  • Default to 800x600 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen
  • Fixed crosshair sometimes turning green (it was targeting local player)
  • Fixed problem with shotgun spread when loading a saved game
  • Fixed a typo in a level description
  • No longer showing an ammo bar next to weapons with infinite ammo


Please do let us know if there are any problems. Thanks! :serioussam:

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