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Time RiftersNewsFaking Eye Tracking
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Faking Eye Tracking

Time Rifters · published 22 Oct 2014, 21:47 UTC

All newsPlayers around this dateRead on Steam

- Added 'Vertical Offset' to Oculus headlook mode
- Added 'Vertical Scale' & 'Horizontal Scale' to Oculus headlook mode
- Both options are configurable via the controls panels

For reference: Vertical Offset adjusts the pitch of the crosshair up/down by the specified number of degrees (moving it higher or lower on the screen). It only affects headlook mode. There can be separate Vertical Offset values for gamepad vs. mouse & keyboard. Default is zero. This feature was suggested by RiftyTheRifter.

For reference: Vertical & Horizontal Scale adjusts how much the crosshair moves away from center as you turn your head. As you turn your head, you often move your eyes too, so the crosshair now moves a bit further in the direction you are looking (default is 150%). This feature was suggested by BOLL.

To make sure the game updates, restart Steam.

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