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SynergyNewsSynergy Workshop Released
Community

Synergy Workshop Released

Synergy · published 16 Dec 2014, 01:55 UTC

All newsPlayers around this dateRead on Steam

Hey folks! Been quite some time! I hope over the next few months to have some time to give Synergy the attention it needs! This round we're releasing Steam Workshop for Synergy. We know you like to mod Synergy up so we figured having a centralized and game-supported implementation is the way to go to keep it easy as possible.

How does Synergy Workshop work?


Simply head over to the Synergy Workshop page and search for items to subscribe to (You can do this in-game as well). Once you subscribe, the item will begin downloading in Steam.

You do not have to restart Synergy in order to mount new Workshop items you've subscribed to; they will be automatically mounted the next time you load a level (if the item is finished downloading).

We have a few small test example items to toy with, but it may take some time for users add their own content.

What type of content is supported?


Technically most if not all forms of content are supported but we categorized it into two distinct groups.

  • Add-on: Stand-alone content which does not override base content.
  • Item Replacement: Content will override all other base content.


Of course, as this is a beta, all of this is subject to change if we decide a different system is better, or if you have an awesome suggestion!

How do I upload something to Synergy Workshop?


Check out our Synergy Workshop Documentation.

Why are dedicated servers not supported right now!??


The Workshop is primarily in beta because dedicated servers do not support the new method Steam uses to manage Workshop Items. Item Replacement items will work fine on the client, however, Add-on items will only work on the client and listen servers. As soon as Steam adds support for dedicated servers we will implement it right away!

The new method (known as ISteamUGC) is the next version of Workshop support for Steam games. The previous method used the Steam cloud which had many limitations. The new method supports unlimited file sizes and file counts and can be updated frequently and easily using the SteamPipe content system for fast and small downloads/updates.

So head on over! If you have suggestions to help improve Synergy Workshop or just wish to report a bug, please create a post in the new Workshop Discussion!

Other minor fixes in this update (55c):

  • Fixed players not taking drown damage.

Changes in 55d (12-16-2014):

  • Added player outlines that visually represent the player's health when obstructed.
  • Updated Donors.
  • Fixed a few Workshop bugs.
  • Added support for dynamic skies (See this Workshop Item for an example.)

When is the next Rebel Rush event?


We're planning on hosting another Rebel Rush event sometime within the next month so stay tuned!

Til next time!

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