Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NoitaNewsNoita 1.0 - Sauna Update - Nov 24 2020
In-game event

Noita 1.0 - Sauna Update - Nov 24 2020

Noita · published 24 Nov 2020, 23:49 UTC

All newsPlayers around this dateRead on Steam

The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.

Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.

A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.

Noita is also currently on a 25% sale!

Watch on YouTube

RELEASE NOTES - Nov 24 2020


(Scroll past the wall of text ːsteamboredː for fan art and more!)

CREATURES


FEATURE: New enemy: Turvattomuusmestari
FEATURE: New enemy: Kuihdutusmestari
FEATURE: New enemy: Turvalennokki
FEATURE: New enemy: Raukka
FEATURE: New enemy: Taivaankatse

PERKS


FEATURE: New perk: Pinpointer
FEATURE: New perk: Projectile Repulsion Sector
FEATURE: New perk: Projectile Eater
FEATURE: New perk: Projectile Slower
FEATURE: New perk: Low Recoil
FEATURE: New perk: Personal Plasma Beam
FEATURE: New perk: Extra Shop Item

SPELLS


FEATURE: New spell: Ball Lightning
FEATURE: New spell: Nolla
FEATURE: New spell: Accelerative homing
FEATURE: New spell: Zeta
FEATURE: New spell: Phi
FEATURE: New spell: Homebringer Teleport Bolt
FEATURE: New spell: Myriad Spell
FEATURE: New spell: Magical Explosion
FEATURE: New spell: Spells to Power
FEATURE: New spell: Summon Omega Sawblade
FEATURE: New spell: Spiraling Arc
FEATURE: New spell: Orbit Arc
FEATURE: New spell: Temporary Wall
FEATURE: New spell: Temporary Platform
FEATURE: New spell: Summon Missile

BIOMES, AREAS AND STRUCTURES


FEATURE: New structure: Sauna
FEATURE: New dangerous props in Temple of the Art
FEATURE: Spell shops in Holy Mountains have twice the spells to sell!
FEATURE: New work-in-progress area, deep underground...
UPDATE: New background in Coal Pits
UPDATE: Slight increase in variety in the Temple of the Art layout

BALANCE


UPDATE: Patsas enemies no longer need to breathe
UPDATE: Curse of greed advances a tiny tiny bit slower
UPDATE: Sätkymestari shots make player projectiles hurt the player
UPDATE: Rebalanced the Tower rewards and gave them their own names
UPDATE: Certain legendary spells are not be affected by unlimited spells
UPDATE: Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities
UPDATE: Kolmisilmä's shield can convert projectile damage fields in some circumstances
UPDATE: Alpha spell does not automatically cast another spell
UPDATE: Gamma spell does not automatically cast another spell
UPDATE: Random loadouts - Slime loadout has an actually castable third wand
UPDATE: Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig
UPDATE: Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect
UPDATE: Reduced the cost of spells in Holy Mountains slightly
UPDATE: Made certain new enemies not able to suffocate
UPDATE: What is above is no longer exactly like what is below
UPDATE: Made some spells somewhat more common
UPDATE: Made Sauvojen tuntija drop both of its rewards every time
UPDATE: Rebalanced unlockable spell pools

MISC. IMPROVEMENTS


UPDATE: All localizations are up to date
UPDATE: Added copies of the music machines in certain locations to further mitigate the chance of them being lost
UPDATE: Music machines have more health to make them harder to detonate accidentally
UPDATE: Increased changes of perk pool having all perks
UPDATE: Testing a slightly different freeze effect to maybe improve performance
UPDATE: Made Odd Firebolt have a more interesting flight pattern
UPDATE: Tweaked a kammi feature
UPDATE: Runestones activate as soon as you throw them
UPDATE: Daily run seed is fetched sooner, so the game mode menu does not have wait for it
UPDATE: Attempted to make acid slightly easier to differentiate from toxic sludge
UPDATE: Shop items and their price tags are properly centered
UPDATE: Perk descriptions can be seen before picking them up
UPDATE: Improved release notes UX

BIOME MODIFIERS


UPDATE: Biome modifier's texts are displayed more prominently
UPDATE: Made biome modifiers slightly more common

COMPREHENSIBILITY


UPDATE: Updated some perk names and descriptions to better reflect their functionality
UPDATE: Perk description can be seen before you pick them up
UPDATE: Finally removed firearm imagery from certain spell icons

PERK CHANGES


UPDATE: Perk - Certain perks that apply a one-time effect indicate this behaviour in their name & icon
UPDATE: Perk - Always cast has a maximum of 4 Always Cast spells per wand
UPDATE: Perk - Improved Exploding corpses and Exploding Gold explosions
UPDATE: Perk - Attract gold has a longer range and stronger pull
UPDATE: Perk - The Oil blood perk gives protection against fire but doesn't give resistance to damage
UPDATE: Perk - Revenge explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance
UPDATE: Perk - The Homunculus perk can spawn homunculi in a larger variety of areas
UPDATE: Perk - The Homunculi's HP scales better towards the endgame
UPDATE: Perk - Added a 20% projectile damage resistance to Revenge Tentacle
UPDATE: Perk - Revenge bullets works more consistently and launches the revenge projectiles faster & with increased damage
UPDATE: Perk - Clarified some perk descriptions so that they more clearly state e.g. added resistances and such
UPDATE: Perk - Bounce also increases the duration of your spells
UPDATE: Perk - Low Gravity applies the gravity effect to enemies as well (experimental change)
UPDATE: Perk - High Gravity applies the gravity effect to enemies as well (experimental change)
UPDATE: Perk - High Mana, Low Capacity should no longer be able to remove Always Casts
UPDATE: Perk - Exploding gold has a more accurate description and its explosions work properly
UPDATE: Perk - Concentrated Spells increases recoil much less, to make it more useful
UPDATE: Perk - Boomerang Spells increases the speed and damage of your spells
UPDATE: Perk - Vampirism heals more and reduces your max hp less
UPDATE: Perk - Reduced Blood Money healing somewhat
UPDATE: Perk - Made Boomerang Shots not increase projectile damage for now as a placeholder fix to healing shot bugs
UPDATE: Perk - Re-implemented Plague rats rat friendship
UPDATE: Perk - Retired melee-only homunculus, changed it into a Magic Arrow -shooting version
UPDATE: Perks etc - plague rats, friendly ghost, homunculi etc don't turn berserk against player or each other on various berserk situations

TWITCH INTEGRATION


UPDATE: Twitch integration - Usernames are picked from messages instead of the whole viewer list
UPDATE: Twitch integration - Votes can be cast while game is paused
UPDATE: Twitch integration - Votes can be changed while voting is in progress
UPDATE: Twitch integration - Enable/disable all events button in options
UPDATE: Twitch integration - The perk-spawning stream event's description is accurate to what it *actually* does

BUG FIXES


BUGFIX: UI Damage numbers support numbers that are over 2 billion
BUGFIX: Telekinetic kick works with Runestones and some other objects
BUGFIX: Ukkoshyypiö should no longer lose its aura after 2 minutes
BUGFIX: Fixed projectile transmutation field transmuting itself
BUGFIX: Fixed projectile thunder field transmuting itself
BUGFIX: Fixed projectile gravity field affecting itself
BUGFIX: Items could damage player if they changed faction
BUGFIX: It was possible to occasionally get stuck with Teleportitis dodge
BUGFIX: Yes/No boxes took previous ESC press for a No
BUGFIX: Kammi could cause slowdowns if player has massive maximum hitpoints
BUGFIX: Lower 'Cosmetic particle amount' settings affected some non-cosmetic particles
BUGFIX: Fixed a broken text entry
BUGFIX: Fixed the two fish creatures being mixed-up in the progress menu
BUGFIX: Fixed Vault plasma cannons shooting too far
BUGFIX: Some biome modifiers could replace potion spawns in some cases
BUGFIX: Fixed curse of greed ignoring certain materials
BUGFIX: Damage field should no longer bug out when enemies die in specific ways
BUGFIX: Fixed some texturing bugs at the starting area
BUGFIX: Game mode list banners had rendering depth order issues
BUGFIX: Certain special ending code and progress tracking wasn't working
BUGFIX: Fixed Unstable Crystals teleporting oddly towards physical objects
BUGFIX: Fixed fish enemies having the wrong names
BUGFIX: Old save Yes/No message didn't specify the question being asked
BUGFIX: Crash - recent optimizations caused a crash when loading some save games
BUGFIX: Made Haavoittajamestari's status effect stop at 10 hp to prevent a hp-multiplying exploit
BUGFIX: Fixed an exploit that allowed still getting extra HP from enemies not meant to give it
BUGFIX: Fixed an ancient typo in lava reactions
BUGFIX: Fixed an exploit related to digging around spells in Holy Mountains
BUGFIX: Tower rewards disappeared at wrong times
BUGFIX: Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute
BUGFIX/MODDING: Fixed a bug with find_the_wand_held( entity_id )

MODDING - FEATURES


MODDING: Added support for mod settings menus and persistent settings - see mods/example/settings.lua

MODDING - DOCUMENTATION


MODDING: Improved entity lua API documentation - added type information
MODDING: Improved gui lua API documentation
MODDING: Removed lua_readtable from lua API documentation (it's not part of the API)

MODDING - LUA API


MODDING: Lua - Added EntityGetWandCapacity()
MODDING: Lua - Added StreamingGetConnectedChannelName()
MODDING: Lua - Added StreamingSetCustomPhaseDurations()
MODDING: Lua - Added StreamingForceNewVoting()
MODDING: Lua - Added StreamingSetVotingEnabled()
MODDING: Lua - Added ModSettingGet()
MODDING: Lua - Added ModSettingSet()
MODDING: Lua - Added ModSettingGetNextValue()
MODDING: Lua - Added ModSettingSetNextValue()
MODDING: Lua - Added ModSettingRemove()
MODDING: Lua - Added ModSettingGetCount()
MODDING: Lua - Added ModSettingGetAtIndex()
MODDING: Lua - Added GameIsBetaBuild()
MODDING: Lua - Added GuiSlider()
MODDING: Lua - Added GuiTextInput()
MODDING: Lua - Added GuiTooltip()
MODDING: Lua - Added GuiOptionsAdd()
MODDING: Lua - Added GuiOptionsRemove()
MODDING: Lua - Added GuiOptionsClear()
MODDING: Lua - Added GuiOptionsAddForNextWidget()
MODDING: Lua - Added GuiColorSetForNextWidget()
MODDING: Lua - Added GuiIdPush()
MODDING: Lua - Added GuiIdPop()
MODDING: Lua - Added GuiAnimateBegin()
MODDING: Lua - Added GuiAnimateEnd()
MODDING: Lua - Added GuiAnimateAlphaFadeIn()
MODDING: Lua - Added GuiAnimateScaleIn()
MODDING: Lua - Added GuiImage()
MODDING: Lua - Added GuiImageButton()
MODDING: Lua - Added GuiGetScreenDimensions()
MODDING: Lua - Added GuiGetTextDimensions()
MODDING: Lua - Added GuiZSet()
MODDING: Lua - Added GuiZSetForNextWidget()
MODDING: Lua - Added GuiIdPushString()
MODDING: Lua - Added GuiImageNinePiece()
MODDING: Lua - Added GuiBeginAutoBox()
MODDING: Lua - Added GuiEndAutoBoxNinePiece()
MODDING: Lua - Added GuiBeginScrollContainer()
MODDING: Lua - Added GuiEndScrollContainer()
MODDING: Lua - Added GuiLayoutBeginLayer()
MODDING: Lua - Added GuiLayoutEndLayer()
MODDING: Lua - Added GuiGetImageDimensions()
MODDING: Lua - Added GuiGetPreviousWidgetInfo()
MODDING: Lua - GuiButton() parameter order is consistent with other Gui functions. The old order is also dynamically supported
MODDING: Lua - GuiLayoutAddHorizontalSpacing() takes optional amount parameter
MODDING: Lua - GamePrintImportant() takes optional ui art parameter, made second parameter optional
MODDING: Lua - StatsLogPlayerKill() takes optional 'klled_entity' parameter
MODDING: Lua - Removed StreamingGetSettingsGhostsNamedAfterViewers()
MODDING: Lua - Added OnModSettingsChanged hook (Accessible via init.lua)
MODDING: Lua - Added OnPausePreUpdate() hook (Accessible via init.lua)
MODDING: LuaComponent - added script_damage_about_to_be_received
MODDING: LuaComponent - script_damage_received gives the id of possible projectile that caused the damage
MODDING: Streaming integration - IRC commands can be handled on the lua side (with some limitations)

MODDING - MISC


MODDING: Made potion spawning use a separate spawn table, found in data/scripts/item_spawnlists.lua

FAN ART


by epebe


by mighty ybaba


by Pinky Bowtie


by Oracle of the Obvious


by Dandelion

MODS


There's a ton of great mod stuff that all deserves your attention, but I want to highlight these two mods for their innovative use of physics:

Rope Mod


Although quite experimental and not without bugs, I can see lots of potential in this.

Ride Minecarts!


No words needed.

More from Noita

Other announcements

All news
Game update25 Jan 2025BUGFIXES - JAN 25 2025MODDING · MODDING: EntityTags - increased the max entity tag count to 512 (from 256)Game update12 Aug 2024BUGFIXES - AUG 12 2024BUG FIXES · BUGFIX: Camera bounds would crash if there were too many unique entities (Thank you Dexter Castor Döpping) · BUGFIX: XML parsing had a minor problem (Thank you Dexter Castor Döpping)Game update30 Apr 2024BUGFIXES - APR 30 2024Hauskaa vappua! Here's some bug fixes and small balance tweaks to the Epilogue 2 update. GENERAL · UPDATE: Tapion vasalli is a little tamer now BUG FIXES · BUGFIX: UI - Lengthy item names (i.e. complex potions) would leak outside the info box · BUGFIX: Performance - melted plastic in huge quantaties caused performance problems · BUGFIX: Fungal Shift - fungal shifting into a rare material caused…