Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fearless FantasyNewsFearless Fantasy 2.0: New Engine, Survival Mode
Community

Fearless Fantasy 2.0: New Engine, Survival Mode

Fearless Fantasy · published 6 Oct 2014, 12:59 UTC

All newsPlayers around this dateRead on Steam

Today's update is a big one. It's been in the works since the original release and is based on the enormous amounts of feedback we gathered at Casual Connect USA, Gamescom, PAX Prime, and EGX London. It sports a completely new engine, a new game mode, and numerous tweaks, making Fearless Fantasy a much better game!

The Changelog:

  • Added a completely new engine - steady 60fps
  • Redid all animations to fit said engine, reworked some of them
  • Reworked battle system (arrows), it's now timing based. It's more intuitive, more skill based, and also plays better with a mouse.
  • ADDED SURVIVAL MODE (and will be expanded on continuously).
  • Added 3 new monsters and a number of updated ones.
  • Went to Casual Connect's Indie Prize, won the Best Art Award, made this sweet video:
    http://www.youtube.com/watch?v=cNOEYEqgv9s
  • Rebalanced the game 380 times
  • Went to Gamescom
  • Discovered that girls really like playing this game for some reason. Some would sitdown for hours to play it.
  • Rebalanced the game 80 more times
  • Went to PAX Prime, changed 50 more little things. Same after EGX London. Balance should be good now. Play Veteran, I dare you!
  • Lost the full changelog. In general the game has countless improvements on UI and usability, and looks much better.
  • Made game touchscreen-ready. All UI elements are now touch friendly and will adjust to touch-friendly behaviour when used with fingers. Try it on your touch-screen laptop!
  • More from Fearless Fantasy

    Other announcements

    All news
    Sale9 Mar 2020Fearless Fantasy is on sale!Fearless Fantasy , a weird and challenging turn-based RPG, is -86% right now: Hurry! The deal ends on March 16th!Community6 May 2015Huge 2.6 update live, iOS coming May 14thSuper exciting news everyone! Fearless Fantasy is coming to iOS (universal iPhone/iPad app) on May 14th! The game has been almost rebuilt from scratch. About two months ago we were ready to release, and then decided to redo the artwork. And the months before that Daniel spent reworking the shop, the balance, adding new gestures, and more. This a very big update. The big update log! GAMEPLAY · C…Community24 Sep 2014Fearless Fantasy at EGX LondonHi everyone! We'll be showcasing the latest version of Fearless Fantasy at EGX London this weekend! Stop by the Rezzed area if you're around! This latest version runs at a steady 60fps, has plenty of reworked design and visuals, and is shaping up very nicely. We'll be showing touch-enabled versions as well, so definitely check it out! Before doing the update, we decided to invest more time and…