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Dead ContainmentNewsDead Containment | Update 0.2.5 - Ranks and 1 Credit Mode
Major update

Dead Containment | Update 0.2.5 - Ranks and 1 Credit Mode

Dead Containment · published 24 Dec 2020, 21:00 UTC

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The game is finally starting to take shape and this update is a big step in Dead Containment's development, bringing new features such as drop-in-drop-out co-op, 1 credit mode and ranks to the game along with a long list of other additions, improvements and fixes. You can read all about these new features below or skip straight to the patch notes at the bottom.

Drop-in-Drop-out


Dead Containment has always been about trying to recreate that classic arcade experience and brining it to modern gaming. With drop-in-drop-out co-op, that experience of having someone join mid-game at the arcade is now possible in online play. Friends and online players can now join you mid-game and give you a hand at killing the undead. Invite only is also an option when creating a lobby if you prefer to control who can join your game.

1 Credit Mode


The default demo game mode has now been changed to the new 1 credit mode. This means you start with a set number of lives (1 credit) with no respawns. Lives now also carry over to the next level. This means any bonus lives you gain, through pick ups or rank rewards, or any lives you loose from damage, will carry over with you throughout the game.

Currently, this feature works a little different in the demo's multiplayer. Players who run out of lives will still respawn after a set time with a new set of lives. This won't be the case in the full game's 1 credit mode but as it's a demo for new players who want to try a new game with a friend, it seems only fair.

The full game will contain an arcade mode. This mode lets replenish your lives with a credits. The amount of credits you have depend on what you set in the game lobby.

Ranks


The end of level scoreboard has now been updated to include new stats, total time it took to complete, bonus rewards and your ranks. You are ranked in 4 different categories; accuracy, headshots, times hit and kills. Your performance in these categories will determine your level rank. Earning a level rank of A will reward you with 1 bonus level where as a level rank of S will reward with 2 bonus lives. Earning a rank of B or less will give no rewards.

For online play, rank requirements for kills is halved.

Headshot Streaks


Headshot streaks is a new way to earn score fast. Earning 2 or more consecutive headshot kill will increase your streak. The higher your streak, the more bonus points you get per headshot kill. The streak is limited to 5, with each headshot kill after 5 rewarding the same bonus points as 5 consecutive headshot kills. The streak is reset once 3 seconds has passed without a headshot kill or you get a non-headshot kill.

To indicate your streak, you will see popups on the side of the screen showing you your current streak. These popups will flash faster the longer you go without a streak kill, until the streak ends and the popup fades away. The popup order is listed as:

  • Good = 2 headshot streak
  • Great = 3 headshot streak
  • Amazing = 4 headshot streak
  • Perfect = 5 headshot streak

Update Notes:

  • Added drop-in-drop-out co-op.
  • Added 1 Credit Mode.
  • Added headshot streaks.
  • Added popup text for pickups.
  • Added ranks.
  • Added multi-shot pickups.
  • Added game time.
  • Added level streaming for performance.
  • Added footstep sounds for player.
  • Added multiplayer sync'd loading screens.
  • Added gamepad controls to settings menu.
  • Added Escape key bind to pause/unpause game.
  • Added new score system based on body location the enemy was shot.
  • Added destroyable ATM's in level 2 for extra score.
  • Added skippable intro.
  • Changed level 1's lighting.
  • Changed shotgun damage (increased).
  • Changed shotgun spread (decreased).
  • Changed shotgun fired pellets from 6 to 3.
  • Changed shotgun reload time (0.6 seconds).
  • Changed SMG spread (decreased).
  • Changed SMG reload time (0.5 seconds).
  • Changed pistol damage (increased).
  • Changed pistol reload time (0.4 seconds).
  • Changed main HUD design.
  • Changed ammo counter design.
  • Changed camera shake values for weapon fire.
  • Changed camera shake values for movement.
  • Changed enemy knife projectiles speed (increased).
  • Changed bird enemy movement speed (increased).
  • Changed level 2's boss 4th attack starting location further from player.
  • Changed all artwork to higher resolution images.
  • Changed logo in main menu to demo logo (Demo version).
  • Fixed player crosshairs in the wrong location during online play.
  • Fixed respawn timer showing when 2nd player has left the game.
  • Fixed tutorial animation playing when game paused.
  • Fixed Friends list duplicating each time it was opened.
  • Fixed missing LOD's on meshes.
  • Fixed enemies killed by level bounds not clearing attack slots.
  • Fixed events skipping without completing.
  • Fixed floating cup on level 2.
  • Fixed settings screen showing gamepad controls.
  • Fixed logo stretching in main menu.

Bug Reports


Please report any bugs you find by posting in the official bug report thread here.

Trello


You can follow the progress of Dead Containment by visiting the Trello page here. The page is updated regularly with what I'm working on, what's planned in the next update and the state of reported bugs.

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