Happy Nov 21st to everyone!
This is the first in a series of iDGi update bulletins, to come monthly on the 21st here on Steam. We are aiming to keep them very short but hopefully informative and useful for you. For today:
We first present to you our brand new home on the web: iDGi1.ca
Our first mobile game reached v0.998p18 today. Most of the ~22 core narrative endings are now polished and done. We are a release or two away from hitting v0.999, at which point we will be launching a public free-to-play beta release via Google Play. Learn more about the project here.
The Tower is undergoing a major project upgrade from V4.15 of the Unreal Engine, to V4.25. Various improvements to the Consortium Bishop game mechanics and a custom choreography solution from our VR project will be directly applied to allow for the ultimate completion of The Tower’s narrative.
Any questions, concerns or comments? The bottom of our new homepage lists the ways you can reach us,
Finally, we will leave you with an in-progress screenshot from something we’re working on right now:

iDGi-1 has uncovered additional details of the C-3800 Hangar Bay. We think those cables are physical kill switches for Zenlil’s weapons and fusion engines.
We hope this message finds you all safe and healthy in these incredibly difficult times.
Until next month,
-iDGi