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Majestic NightsNewsMajestic Nights Update Released
Community

Majestic Nights Update Released

Majestic Nights · published 5 Nov 2014, 07:14 UTC

All newsPlayers around this dateRead on Steam

Majestic Nights has been updated to revision 18605.
This changelog covers changes between revisions 18499 and 18605.

You can see the current revision of the game in the Menu Options Screen.

Art:

  • Fixed NPC's glitching into the floor in Chapter 0 Whiskey-A-Go-Go.
  • Fixed Shotgun particle emitter.
  • Fixed some assets not rendering outlines correctly.
  • Added an Icon for the Silenced Pistol.

Audio:

  • Fixed lock picking sounds not playing.
  • Improved music during level transitions.
  • Improved music in some levels.
  • Added music to Chapter 1 - Whiskey.

Code:

  • Bullets now follow the path indicated by the targeting laser.
  • Fixed respawning with a weapon holstered, even if they no longer have it.
  • Player now takes 50% less damage while in cover.
  • Fixed getting shot through solid objects when very close or during poor performance.
  • Fixed opening Evidence in the Binder occasionally preventing the player from ever closing it.
  • Added keyboard bindings for Open Binder (Q), Show Inventory (I), Show Objectives (O), and Show Case Files (C).
  • Pressing Escape while the Binder is open now closes it.
  • Characters now get darker when inside a Stealth Volume.
  • Fixed Dialogue sometimes showing the wrong character information.

Levels:

  • Added more stealth and cover areas to some levels.
  • Fixed getting seen and shot through some objects in some levels.
  • Fixed kicking Chuck not transitioning to next level in Chapter 0 - Whiskey Exterior.
  • Added a Silenced Pistol to Chapter 0.
  • Fixed talking to Agent <REDACTED> during combat in Chapter 1 - Area 50.
  • Fixed Triggering Carl Matinee more than once.
  • Fixed not staying hostile under some circumstances in Chapter 1 - Rand Corp.
  • Fixed some areas of Chapter 0 - Whiskey Exterior Navigation.
  • Shotgun now has a targeting laser.
  • Reduced ranges on enemy weapons across many levels.
  • Fixed Enemies hearing silenced pistol as if it were a normal pistol.
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