Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Spelunky 2NewsPatch Notes: 1.19.0a
Game update

Patch Notes: 1.19.0a

Spelunky 2 · published 1 Dec 2020, 10:44 UTC

All newsPlayers around this dateRead on Steam
  • The second jump of mounts can now be shortened if the player releases the jump button
  • Fixed stomp's jumping speed after Vlad's cape double jump
  • Fixed issue where hanging on a ledge would prevent the player from correctly stomping on an enemy that was nearby
  • Previous grace period that prevented players from collecting gold right after using a door now only applies while on the door tile. This prevents regular-run players from constantly missing gold while giving nogold-run players still the chance to dodge it
  • Wooden shields no longer push stuff inside walls and will now correctly break when trying to crush things other than critters, small gold nuggets, pots, skulls, mosquitoes and leaf-like entities
  • Hard boss' portal bounds will now increase progressively along with the visuals
  • Slightly increased portal visuals' size to better match its physical range
  • Fixed issue where Olmec was sometimes breaking floor tiles that it was only barely scratching
  • Fixed previous physics fix oversight (should now make incorrect crush hopefully less common)
  • Quicksand will now cancel the pitcher's mitt effect on thrown entities
  • Fixed paste bomb's gravity when it has been thrown by the pitcher's mitt and the attached-to entity disappears
  • Camera can no longer flash entities that are inside pipes
  • Pushing the bear trap's gold nugget away (by using a shield, pushblock, etc.) now correctly detaches it from the trap
  • Prevented players from grabbing Excalibur from other players' hands
  • Reduced invulnerability frames for monsters after being damaged by firebug's fire
  • Fixed more cases where the player was being unfairly blamed by a shopkeeper
  • Player-activated robots will now enrage vendors if they explode inside a shop
  • Vendors will now anger if you whip out of the shop bomb bags and bomb boxes
  • Fixed certain crown teleport when the player is on a pipe
  • Prevented robots from being poisoned or cursed
  • Lava will now destroy floating orbs
  • Prevented Hoverpack from being activated when it is not equipped
  • Fixed hermit crab's shape on being stunned or dead while hiding or emerging (fixes issue where crab became undamageable)
  • Improved performance in the base camp
  • Slight "Low visual effects" performance improvement
  • Fixed Qilin state on spawning on a tight space
  • Prevented players from receiving fall damage after being slowed down by the water
  • Fixed velocity reset of equippables on desale
  • Dice shops will no longer reward previously rewarded items
  • Prevented golden keys from spawning inside shops
  • Fixed issue where using a certain ship could sometimes make players pick treasure up accidentally
  • Prevented clone gun shot from cloning leaf-like entities
  • Idols can now be deposited in some special world's doors
  • Loading the light arrow on a bow will now unlock the arrow's journal entrance
  • Hired Hands will now detect nearby paste bombs
  • Fixed Hired Hands' door usage when there was a rope in front of the door
  • Prevented Hired Hands from fighting crabmen
  • Prevented Hired Hands from performing ledge-flips if they have any held item
  • Hired Hands will now try to wait outside shops
  • Prevented Arena AI from considering some useless pickups
  • Prevented Arena's AI from getting stuck on picking up continuously any two different equippables
  • Prevented AI from trying to pick up an already equipped backpack
  • Brightness now only affects ingame, fixing the issue where certain UI elements were unreadable on extreme brightness values (currently shows no change on the settings menu)
  • Fixed lamp fire state on carrying it to the next level
  • Added proper rubble to the different coffin styles when they break or open
  • Added special player coop coffin's style to a certain theme
  • Fixed ice caves player coop coffin using the wrong sprite
  • Fixed issue where coop coffins could sometimes not appear in certain levels
  • Fixed level generation issue that could sometimes block a forcefield tile
  • Fixed sleep bubble's depth
  • Fixed issue where some things could still interact while the game was paused
  • Fixed Waddler's enragement message
  • Fixed bomb soot culling issue
  • Fixed issue where dead wet monsters would never seem to dry
  • Fixed weird shadow on attacking while sitting on a base camp's chair
  • Fixed issue where the arena music was stopping and restarting when going to Options
  • Angered vendor music will no longer stop when opening the options menu
  • Profile "last game played" stickers are now correctly filled when beating the game
  • Fixed some blocked paths
  • Removed artifacts from various images
  • Fixed Spanish text typo
More from Spelunky 2

Other announcements

All news
Community11 Nov 2025Ana Spelunky Plush is Here!Hey, everyone! Happy to let you all know that we've partnered with Youtooz to bring you (and us!) the Ana Spelunky plush ! And she's available for preorder right now for a limited time! After all those dangerous caves Ana's ready to explore some place a little more cozy - she'll be the perfect co-op partner at your home or office. And personally, we think she came out very cute in her new plush…Game update23 Nov 2022Patch Notes: v1.28Player indicators will no longer appear when there is only one player. · Fixed an issue that prevented the player from entering the portal in Duat. · "The Full Spelunky" achievement is now unlocked properly in all situations - it should unlock retroactively for players that should have it unlocked but haven't.Game update23 Sep 2022Patch Notes: v1.27Cross-play with other platforms will only become available after the other platforms are using v1.27 · Added back cross-play leaderboard filter. · Improved clock syncing to be as unobtrusive as possible (may fail to become unobtrusive very rarely) while still syncing properly 98%+ of the time.