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Spelunky 2NewsPatch Notes: 1.18.0
Game update

Patch Notes: 1.18.0

Spelunky 2 · published 24 Nov 2020, 12:09 UTC

All newsPlayers around this dateRead on Steam
  • Profile wins count will now only increase when winning without using any shortcut
  • Added Data Management section in the Options menu (only accessible from Main Menu)
  • Fixed issue where pushblocks were sometimes crushing other pushblocks
  • Fixed issue where pushblocks weren't falling on a gap between a solid floor and a platform
  • Players can now fall through platforms while underwater
  • Players can now unhang from ledges while underwater
  • Fixed issue where certain items were still being detached from elevators and other moving platforms
  • Olmec should no longer move towards players ever so slightly right after jumping if the player is already below him
  • Prevented vendors from blaming players when the on-sale entities go out of the shop due to a non-player-action
  • Players can now teleport straight down while climbing without having to jump
  • Fixed issue where teleporting downwards right after touching the ground incorrectly made the player teleport sideways
  • Fixed shortening Vlad's cape double jump height when the player releases the button
  • Trying to ride a mount that's standing over spikes should now be much safer
  • Firebug flames will now burn ropes
  • Reduced the speed of the second form of the ghost
  • Fixed crash on receiving some non-damager damage (like falling damage) while holding a shield
  • Fixed crash on generating some levels
  • Shields now protect horizontally against thorn vines
  • Leaving pipes now grant the user a small invulnerability
  • Fixed issue where certain things could still affect the player right after crossing a door
  • Prevented players from directly picking up loot when crossing a door
  • Fixed Star and Sun challenges' crash on finishing the challenge with any of the entrance floors broken
  • Added necromancer attack's warning over the place or the corpse that is going to be affected
  • Fixed issue where floating orbs were stunning players as they were leaving pipes
  • Fixed mount's stomp to a giant spider
  • Hired Hands will now detect and defuse bear traps
  • Prevented Hired Hands from attacking certain pacific world monsters
  • Improved AI performance when the Hired Hand gets stuck on a pit
  • Hired Hands are now able to climb the drill's chain
  • Prevented Hired Hands from pulling push blocks
  • Prevented Hired Hands from changing their looking direction while attacking
  • Hired Hands can now attack stunned entities
  • Improved some items handling for Hired Hands
  • Fixed powerups detection in Arena for Hired Hands
  • Hired Hands can now stomp frozen entities
  • Improved shield handling for the Hired Hands
  • Prevented Hired Hands from trying to pick up stuff from thorn vines and from some other dangerous places
  • Fixed Hired Hands stomp to enemies placed lower themselves
  • Prevented Hired Hands from trying to pick up underlava entities
  • Hired Hands can now detect lava and lasers while wandering
  • Tweaked green coral foreground so that it doesn't obscure the bear trap
  • Prevented monkeys and leprechauns from grabbing the players' back while being bubbled or frozen
  • Fixed certain spaceship usage when a secondary player was crossing a door
  • Prevented bow-like weapons from loading on sale arrows
  • Fixed input on going back to title scene from a controller disconnection popup
  • Fixed PS5 controller input
  • Fixed Lamassu's attack sound on being frozen
  • Fixed Lamassu's ice cage size
  • Fixed arena's loser picks option when the winner died when the game was already finished
  • Fixed capes' state on being carried to the next level being held
  • Fixed mole's clone on cloning a dead mole
  • Fixed some weapons depth on firing them continuously while climbing
  • Fixed wrong door decoration when door spawns on top of a spark trap
  • Fixed a certain palace's ambient light issue
  • Fixed arrow rotation in the bow when the bow is on the floor
  • Fixed equippable's looking direction when the wearer is webbed
  • Fixed issue where floor-embedded equippables could be set on fire by nearby lava
  • Tweaked treasure token's chances
  • Fixed some texture artifacts and glitches
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Community11 Nov 2025Ana Spelunky Plush is Here!Hey, everyone! Happy to let you all know that we've partnered with Youtooz to bring you (and us!) the Ana Spelunky plush ! And she's available for preorder right now for a limited time! After all those dangerous caves Ana's ready to explore some place a little more cozy - she'll be the perfect co-op partner at your home or office. And personally, we think she came out very cute in her new plush…Game update23 Nov 2022Patch Notes: v1.28Player indicators will no longer appear when there is only one player. · Fixed an issue that prevented the player from entering the portal in Duat. · "The Full Spelunky" achievement is now unlocked properly in all situations - it should unlock retroactively for players that should have it unlocked but haven't.Game update23 Sep 2022Patch Notes: v1.27Cross-play with other platforms will only become available after the other platforms are using v1.27 · Added back cross-play leaderboard filter. · Improved clock syncing to be as unobtrusive as possible (may fail to become unobtrusive very rarely) while still syncing properly 98%+ of the time.