Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Last FarewellNewsPatch notes November 20, 2020
Game update

Patch notes November 20, 2020

Last Farewell · published 20 Nov 2020, 15:03 UTC

All newsPlayers around this dateRead on Steam

Hey hey Survivors!

While we are working on the big update for December we have added fixes that according to feedback and testing improves the stability of the game a great deal! The Townhall is currently under re-construction and we have a spray mechanic and a vending machine change that we'd love to hear your thoughts on!

Character updates

  • Added spray functionality
    Currently lacking a custom bind option, the default key is M

World updates

  • Vending machines can now be hit and has a chance of providing you with Energy Drinks.
  • Townhall is under reconstruction, multiple changes are in the making.

Misc.

  • Notifies the clients when kicked from the session because host leaving.
  • The car trunk is now the interactable part of the car instead of the whole car.

Bug fixes

  • Crafting an item now removes materials when dragging from the crafting output box.
  • Dragging items from the crafting mat no longer hides materials on it.
  • Crafting with Random Pills will only produce other Pills.
  • Spectator cursor is visible when moved to the "End game"-screen.
  • Spectating now has the correct HUD displaying the name of the person being spectated.
  • Screenshot-mode now hides the Townhall markers properly and will show the inventory.
  • Packages dropped by Puppets no longer disappear when picking them up with a full inventory.
  • Items in your inventory should no longer stuck when returning to the Townhall as a client.
  • Holding down the mouse button outside of the inventory no longer hides the cursor.
  • You can now quick loot from the Vault.

On the horizon

The primary focus is and will remain a big update in December adding and updating content such as weapons, foods, crafting recipes, and several essential game mechanics that we have been planning. You can expect minor updates in between, but until then we hope you are able to enjoy the game as it is!

- Flat Tail Studios

More from Last Farewell

Other announcements

All news
Game update30 Apr 2022Patch Version 1.02Patch version 1.02 Constructible objects in the Town Hall no longer refresh each morning. Barricade tier 3 can now properly be stalled and repaired when broken. Barricade mini-games now properly inform you when lacking resources, as well as when no further upgrades are available. The Warehouse area no longer features a hovering police car and a hovering bus. Added a missing sound of shattering…Game update23 Apr 2022Patch updateThe gate can no longer be opened before killing all puppets at night. Townhall upgrades now show for clients as well. Escape truck now works for clients as well. no longer able to walk while lockpicking storage unitsMajor update19 Apr 2022Last Farewell LaunchStart of Last Farewell Three years ago we started on this project. We were completely new to game development. We have had many struggles during these past three years and learned a lot from this project. We know we've done some things correctly, but we now know of even more things to not repeat. We want to thank you guys for being with us during this period and hopefully in the future. Your fe…