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Spelunky 2NewsPatch Notes: 1.12.1e
Game update

Patch Notes: 1.12.1e

Spelunky 2 · published 14 Oct 2020, 13:22 UTC

All newsPlayers around this dateRead on Steam

Patch notes 1.12.0b (W64) → 1.12.1e (W64):

  • Updated FMOD to address a memory leak
  • Fixed stuttering in some HDD setups
  • Prevented journal from opening using TAB when the SHIFT key is pressed
  • Display non-remappable buttons to the keyboard controls screen as help
  • Fixed issue where non damaging visual FX were bigger than damaging ones
  • Attacking but not dealing damage will now use a hopefully clearer VFX
  • Language switch is no longer saved unless the player applies it
  • Prevented the ankh from removing the leader flag, which was causing a crash on moving to the second layer after reviving
  • All players in a local coop will now move to the entrance along with the ankh's revived player
  • Low Scorer achievement will now unlock even if the player skips the ending scene
  • Challenges will now cancel if the ankh is used
  • Players can no longer skip the ending before getting the bonus score
  • Fixed coop camera when first player dead and the second player sacrifices himself in the CoG altar
  • Fixed issue where the current seed was showing during character selection and other screens
  • Fixed leaderboard filter text that was too long on certain languages
  • Fixed temple level generation (crush traps should no longer spawn next to pushblocks)
  • Tuned monsters spawn chances in Dwelling
  • Added more room variety in the last Dwelling level
  • Fixed some blocked levels generation in multiple themes
  • Fixed crash when finishing the game with a mount
  • Fixed entities' looking direction on being pick-up while webbed
  • Fixed movement when leaving a ladder due to monster collision or weapon recoil
  • Fixed oversight that made paste bombs attached to corpses not blow up on contact with lava
  • Fixed an issue with saves not saving on Proton (checked on arch tkg-5.1.8)
  • Minor performance optimizations
  • Fixed crash when cavemen equipped jetpacks or capes
  • Olmec floaters can no longer be pushed by shields
  • Golden scarabs are no longer collected during leaving doors invulnerability frames (helpful for no money achievements)
  • Dice tossed against a laser beam will now bounce back with half the force
  • Explosive stuff now have some invulnerability frames on creation (prevents rare hoverpacks spawned from mosquitoes from immediately being blown up, for example)
More from Spelunky 2

Other announcements

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Community11 Nov 2025Ana Spelunky Plush is Here!Hey, everyone! Happy to let you all know that we've partnered with Youtooz to bring you (and us!) the Ana Spelunky plush ! And she's available for preorder right now for a limited time! After all those dangerous caves Ana's ready to explore some place a little more cozy - she'll be the perfect co-op partner at your home or office. And personally, we think she came out very cute in her new plush…Game update23 Nov 2022Patch Notes: v1.28Player indicators will no longer appear when there is only one player. · Fixed an issue that prevented the player from entering the portal in Duat. · "The Full Spelunky" achievement is now unlocked properly in all situations - it should unlock retroactively for players that should have it unlocked but haven't.Game update23 Sep 2022Patch Notes: v1.27Cross-play with other platforms will only become available after the other platforms are using v1.27 · Added back cross-play leaderboard filter. · Improved clock syncing to be as unobtrusive as possible (may fail to become unobtrusive very rarely) while still syncing properly 98%+ of the time.