Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Forge QuestNewsRelease 1.54.2b
Game update

Release 1.54.2b

Forge Quest · published 24 Mar 2015, 05:02 UTC

All newsPlayers around this dateRead on Steam

This update has a good mixture of both bug fixes and content additions. It ended up being a lot larger then originally intended. The most notable additions are weapon charge attacks and support for multiple network interfaces.

Content Changes

  • Some weapons now have charge attacks, hold in the attack key to charge, and then release once the charge effect appears. These attacks do more damage and increase the interactiveness of weapon combat.
  • Weapon damage numbers have been modified to assure balance.
  • Some weapon’s basic attacks are now changed, Pistol and Alchemy Bomb
  • Added shop and items to the chicken vendor. Super secret way to unlock it.
  • Added a OpenGL version checker at the beginning of the game. This isn’t a perfect checker, but in most cases will tell you if your not able to play the game due to poor OpenGL support. I still get many crash reports from people that are not sure why they crash, this should help inform them.
  • Updated a bit of the in-game character menu UI. Now has top and bottom bars and added a bunch of blue color. Overall I think it makes the UI a bit more understandable.

Balancing

  • In a previous update we added a damage increase on rarities of weapons. We are not changing this, but we shifted the range from +0% - +50% to -25% - +25%. This balances weapons more with the monster health algorithm.

Fixed - Major

  • Added a number of extra checks for bugs in which were reported but not able to be reproduced. Should fix a few issues, but not guaranteed for any particular issue.
  • Fixed crash that could sometimes happen when using the dialog.
  • Fixed crash that would be caused by pets when exiting to the main menu.
  • Fixed memory leak, weapon objects were not deleting due to a circular reference
  • Fixed, bug that caused crafting to cost more then it showed when in a multiplayer game.
  • Fixed bug that allowed players who were still upgraded for the tutorial to use that character in the game by connecting to different host game.

Fixed - Minor

  • Only one hover view for an item will show at a time. Before this could be bothersome when drag equipping an item, as the hover view would stick until you moved your mouse into that item again.
  • Fixed a number of dialogs that wouldn’t let you escape button out of.
  • On some machines, the glLineWidth didn’t work, meaning some UI interfaces had odd looking borders. This was most notable in the class tree views. A workaround was added to simulate the line width correctly on these machines.
  • Fixed, store menus wouldn’t update player’s gold amount properly.

Network Interfaces

An additional configuration option is now available, you can select a preferred network adapter (listed by their IP address). For most people you won't need to touch this, but if you have multiple network interfaces such as wired AND wireless, multiple cards, or make use of VPN software like hamachi/tunngle/etc to play your games then this setting will help you.

For example, suppose I have a local ethernet address of 192.168.1.100 and a Tunngle address of 7.104.171.150 currently active. If I wish to play a LAN game with my friend who just came over, I would want to go into the network options and be sure that it is going to use "192.168.1.100".
Only local LAN traffic, and any forwarded by my router will reach me. But if I instead wish to play with a friend across the internet via Tunngle, I would select "7.104.171.150" as the adapter to use.

Conclusion


As always, if you experience any issues with this release please let us know on the forums or directly at [email protected].

Forum post for bugs and discussion
http://steamcommunity.com/app/249950/discussions/0/611701360839867081/

More from Forge Quest

Other announcements

All news
Community23 Jun 2016Future Of Open Realms & Survey ResultsI would first like to thank everyone who participated in our first and second survey. We honestly didn't think we would get as many responses as we did. This data has been critical to us in making our decisions about how we are going to move forward and we appreciate your involvement. Instead of detailing it all here, I've made a post on the community page at the link below. Results Open Realms…Community30 Apr 2016Community Survey #2: An Open World Forge QuestWe are back with another survey for the community. This time we want to ask some direct questions about your play style and opinions about Forge Quest in an open world setting. We can't wait to see what you have to say. Proceed to the survey here! Thank you again for time. Here at FQ headquarters we have been working and tinkering harder then ever to make new great experiences. We have messed a…Community28 Dec 2015We want to hear what you have to say!As Open Realms moves forward we want to make sure that our efforts are spent making the best game we can. This can be a difficult task, but we have found that keeping an open ear to the community is the best way to proceed. In our effort to continue this, we created a survey asking about your experiences with FQ as well as what features you may want to see in the future. We want to hear what yo…