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Forge QuestNewsRelease 1.55.0b
Game update

Release 1.55.0b

Forge Quest · published 4 May 2015, 22:39 UTC

All newsPlayers around this dateRead on Steam

It's been a little while since our last update, but boy is there a whole bunch of stuff here. Most notably, cloud storage is now enabled, Nat Punchthrough will help people that can't port forward for networked game, and ability costs have become much easier to manage.

Major Additions

  • Cloud storage has been added. Steam stores a copy of your save files, this allows you to automatically syncs characters between computers and in case of the local files getting deleted.
  • NAT Punchthrough has been added. This allows a game host to avoid having to configure their router port when someone connects in any way other then direct IP.

Conent

  • New weapon, Spellbook, does only 50% damage, but adds +50% to all ability damage.
  • Demon bow now has a charge attack. Fires three more powerful projectiles.
  • Demon sword now has a charge attack. Fires a wave of demonic energy that explodes in front of you.
  • Fireball Staff now has a faster main attack, plus a charge attack. Charge attack is big fireball with much bigger splash area than before.
  • New merchant that shows up in the desert overworld. He gives you a quest to kill a demon, if completed he gives you a demon sword. This is the first place you can see the sword in the first difficulty. (Note: He won't show up unless you rebuild the world or start a new world)
  • New model and animation for overworld portals.

Mana/Rage Regeneration

  • Shields now increase both mana and rage when it’s held in. The rate is the same for both at 0.75% per second.
  • Attacking with your weapons increase both mana and rage. However the type of weapon dictates how much it regenerates of either. The general rule of thumb is that magic weapons regen mana, non magic weapons regen rage.
  • Normal Weapons: Regens 0.5% Rage, 0.2% Mana
  • Arcane Weapons: Regens 0.2% Rage, 0.5% Mana
  • Demon Weapons: Regens 0.2% Rage, 0.2% Mana

Abilities

  • Ability costs now scale off the player’s level, not the weapon you have equipped. This removes the ability cost penalty for having a high level weapon on your character.
  • Abilities do not increase in mana/rage costs when you put points into them. However Dash & Leap both still decrease in cost per point.
  • Abilities now take weapon rarity into account for ability DPS. Keep in mind ability damage isn’t reflected in a weapon summary DPS, since that takes weapon specific bonuses into play. Use the character summary page to accurately see your ability DPS.

Balancing

  • Gold costs for combining items are now modified depending on that item’s type.
  • Weapons: 200%
  • Shield: 100%
  • Bodygear: 100%
  • Armgear: 50%
  • Headgear: 50%
  • Footgear: 50%
  • Ring: 50%
  • Like materials did already, Gold costs now increase if you are trying to forge an item above your level.
  • Energy Bow removed. You will still have it in your inventory, but it will no longer drop from monsters.
  • Fireball staff now does 80% damage, but give +20% ability damage
  • Katars now have 140% Weapon Damage
  • Throwing Daggers now have 120% Weapon Damage
  • Demon Bows now have 120% Weapon Damage
  • The minimum levels in which certain weapons drop have been updated. It is now more evenly spread out between the first 20 Levels. Demon sword and bow can only be found in the second difficulty.

Fixed - Major

  • Fixed bug that incorrectly determined what items to drop at high rarities. Items of the same types were dropping much more then they should, and some items could never be obtained at higher rarities.
  • Fixed bug that caused crashes when working with some menus.
  • Fixed yet another bug that could happen on disconnecting from a server.
  • Fixed bug that would cause the Mac version to crash upon quitting the application.

Fixed - Minor

  • Modified a few common messages to make them more efficient for networking. Should improve networking on laggy connections.
  • Fixed a bug that caused a crash in the forge, along with another bug that caused odd visual values when combining items.
  • Fixed screen fade effect when teleporting from levels.
  • Fixed display of magical and physical damage bonuses, as they were not displaying as percents.
  • Fixed issue where respec scroll wouldn’t show the returned points immediately.

As always, if you have any issues with this update please let us know. You can either post on the community pages or we recommend that you e-mail us directly at [email protected].

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