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Forge QuestNewsRelease 1.55.3b
Game update

Release 1.55.3b

Forge Quest · published 20 May 2015, 02:10 UTC

All newsPlayers around this dateRead on Steam

This update contains a number of key bugfixes, added controller support as well as a pathing change to OSX which you should read about. As always if you experience any issues with this build please e-mail us at [email protected] or on the forums directly.

Mac OSX - Characters


Okay, so this is important to all mac users.
In this version we had to make a change that modified the application name. This change means that any characters you don't already have in cloud storage may not show up when you start the game after this update. Don't worry, your characters still exist, but you will need to move them manually. Below is the forum post describing how to do this.
http://steamcommunity.com/app/249950/discussions/0/613958868350221652/

Controller

  • Added controller mappings, allowing the app to detect common controller configs. This means in most cases, people won’t need to configure their controller settings unless they want to change the default arrangement. Before you had to almost always change it.
  • Controllers now work in menus regardless of settings, as long as we can detect the controller setting.
  • Added two axis controller configuration. This is likely prefered for controllers, since it allows much better aiming for ranged weapons.

Small Content

  • Icon added for linux exe
  • Made floor spikes a little more responsive, new sound

Fixed

  • Fixed a application freeze resulting from opening the inventory UI. This happened in a few instances, stores, sockets, house chest, ect.
  • Fixed bug that caused cursor to get lost when modifying your inventory contents.
  • Added fix which should add better OpenGL compatibility with Linux mesa drivers.
More from Forge Quest

Other announcements

All news
Community23 Jun 2016Future Of Open Realms & Survey ResultsI would first like to thank everyone who participated in our first and second survey. We honestly didn't think we would get as many responses as we did. This data has been critical to us in making our decisions about how we are going to move forward and we appreciate your involvement. Instead of detailing it all here, I've made a post on the community page at the link below. Results Open Realms…Community30 Apr 2016Community Survey #2: An Open World Forge QuestWe are back with another survey for the community. This time we want to ask some direct questions about your play style and opinions about Forge Quest in an open world setting. We can't wait to see what you have to say. Proceed to the survey here! Thank you again for time. Here at FQ headquarters we have been working and tinkering harder then ever to make new great experiences. We have messed a…Community28 Dec 2015We want to hear what you have to say!As Open Realms moves forward we want to make sure that our efforts are spent making the best game we can. This can be a difficult task, but we have found that keeping an open ear to the community is the best way to proceed. In our effort to continue this, we created a survey asking about your experiences with FQ as well as what features you may want to see in the future. We want to hear what yo…