We have been working on hard on bringing balance back to the land of Shmoop. From feedback we received we have changed items, numbers and some aspects of the game. Before pushing these changes live, we wanted to get feedback from those uses and have put up these changes on a special build.
This Beta is for Window only.
If you are interested in testing your more then welcome. You will want to listen to these instructions as they will guide you through the process.
Before making any changes, back up your character and world files. Just copy them to your desktop or other accessible location for later. Also, cloud storage has been turned off on this version as to not conflict with your cloud storage characters. To get to your save files...
Now you will want to move to the beta branch, to do so...
The whole point of this is for people to give us feedback on the changes and if you think we came closer to balancing the game. So if you participate in this beta, please let us know your thoughts and experiences.
We encourage people to test their current characters as well as making a new character, both is useful feedback for us.
Give feedback here
http://steamcommunity.com/app/249950/discussions/0/615086038672205057/
Or e-mail us directly at [email protected]
Items
- critial amount, critical chance, weapon damage, melee weapon damage, ranged weapon damage, ability damage have been reduced across all items.
Runes
- Critical Chance 1% - 10% max
- Critical Amount 4.5% - 45% max
- Weapon Damage 1.5% - 15%
- Melee Weapon Damage 2.0% - 20%
- Ranged Weapon Damage 2.0% - 20%
- Ability Damage 2.5% - 25%
- Gold 10% - 100%
Perks
- Master Craftsman reduced ( 1.2% - 2.5% - 5% )
- Melee/Ranged Mastery reduced (10% - 20% - 30%)
- Farshot Reduce (10% 20% 30%) Maximum range increased from 15 to 20
- Tactician (10% 20% 30%)
Other
- Monster Health has been increased across difficulties (was max +600%, now is max 1000%)
- Monster Damage has been increased across difficulties (was max +250, now is max 300%)
- Monster Health & Damage now scale slightly across a difficulty starting at 5 levels in
- Critical Immune monster mod added
- Bosses now naturally have critical immunity %, scaling from 50% to 95%
- Runes can only be combined with runes of similar color (This should add more randomness to what builds you can do... right now we believe it's too easy to get an exact build)
- The number of runes required to gain runes levels has been reduced by half (Because of the above, we had to reduce the total you need to combine)
- Gold costs to forge item above your level increases much faster (Wanted to keep forged items closer to your level... not +10 level from your own)