Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Forge QuestNewsUpdate 1.55.10
Game update

Update 1.55.10

Forge Quest · published 8 Jun 2015, 04:54 UTC

All newsPlayers around this dateRead on Steam

This patch has a whole bunch of fixes that we have been able to resolve over the last week. As always if you experience issues with the game please let us know on the forums or e-mail us at [email protected].

Fixes Major

  • Fixed, bug that prevented some individuals with Intel sixth generation processor unable to play the game. Keep in mind that although some sixth generations can play the game, they are below the minimum system requirements and may still experience issues.
  • Fixed, 3D Audio listener positions were off, causing right/left channels to be flipped
  • Fixed, If you die, you could go to the main screen and spawn back in your death location instead of town.
  • Fixed, if static monsters like ferns have teleport, their physics used to stay in place
  • Fixed, “shadow impostor” ability now does damage again.
    Adjusted - hawk adjusted slightly to allow for a little more range from player.
  • Fixed, Projectiles would stop at fire traps
  • Fixed, Pets would attack fire traps

Fixes Minor

  • Fixed, weren't able to exit from the game options menu with ESC
  • Fixed, When you have the journal up, you could type on the keyboard and the letters appear in the journal.
  • Fixed, Typo in skeleton in bureau - In the other he holds…
  • Fixed, teleporting monsters would sometimes flicker on screen
  • Fixed, spider eggs and spiders during megapede fight don’t stick around if you come back.

Balancing

  • Runes can only be combined with runes of same color
  • Rune combine costs reduced by half
More from Forge Quest

Other announcements

All news
Community23 Jun 2016Future Of Open Realms & Survey ResultsI would first like to thank everyone who participated in our first and second survey. We honestly didn't think we would get as many responses as we did. This data has been critical to us in making our decisions about how we are going to move forward and we appreciate your involvement. Instead of detailing it all here, I've made a post on the community page at the link below. Results Open Realms…Community30 Apr 2016Community Survey #2: An Open World Forge QuestWe are back with another survey for the community. This time we want to ask some direct questions about your play style and opinions about Forge Quest in an open world setting. We can't wait to see what you have to say. Proceed to the survey here! Thank you again for time. Here at FQ headquarters we have been working and tinkering harder then ever to make new great experiences. We have messed a…Community28 Dec 2015We want to hear what you have to say!As Open Realms moves forward we want to make sure that our efforts are spent making the best game we can. This can be a difficult task, but we have found that keeping an open ear to the community is the best way to proceed. In our effort to continue this, we created a survey asking about your experiences with FQ as well as what features you may want to see in the future. We want to hear what yo…