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Takedown: Red SabreNewsPatch 6 Notes 14 November 2013
Community

Patch 6 Notes 14 November 2013

Takedown: Red Sabre · published 14 Nov 2013, 23:34 UTC

All newsPlayers around this dateRead on Steam

New Content

HQ “Firefight” Maps

  • HQ Inside (TDM, LMS)
  • HQ Outside (TDM)


Night HQ - Night version of HQ

  • Includes all HQ Tango Hunt, Bomb Disarm, Attack/Defend, TDM, LMS Maps
  • Firefight HQ Maps Included

New Features

  • UI: After Action Report: AAR now shows player list with “Killed by” Information
  • UI: Pause Menu shows player list (in addition to F1 key showing pop-up Player List)
  • UI: Added “All” filter to In-Game Server Browser

Game Fixes/Additions

  • Fix for Server Browser not properly refreshing
  • Fix for join error after attempting to join full game
  • Fix for Host sometimes being forced out of spectate mode
  • Fix for Radar Station Communications objective bar not properly displaying for clients.
More from Takedown: Red Sabre

Other announcements

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Community6 Mar 2014NEW TOOL LIVE! - Takedown Red Sabre Level Editor (beta)With approval from Epic Games, we have released a beta version of the Takedown Level Editor. Content includes all the environment assets, Killhouse maps, and HQ map (as reference to make your own TD maps, and hook up the game types/modes). Due to time constraints, no official documentation is available yet. We'll do our best to answer questions and build documentation organically with the commu…Community21 Feb 2014TAKEDOWN: Red Sabre is now on XBLA!Check out the console version of this deadly tactical shooter and experience lethal, close-quarters battles with your online friends as members of the elite Red Sabre team in scenarios designed to emulate the tactics employed by SWAT teams and SOF units. Download Now:Community6 Feb 2014FREE DLC & Patch 8 Notes: 06 February 2014DLC Content DLC Video Preview: New Map: Cargo Hold Screenshot: The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM a…