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MiscreatedNewsUpdate 1.0.1
Game update

Update 1.0.1

Miscreated · published 23 Jan 2019, 18:12 UTC

All newsPlayers around this dateRead on Steam

Game

  • Removed the Halloween/Christmas seasonal items so they no longer spawn
  • Update the Wwise audio engine - please give us ANY feedback of unexpected audio issues - including if the screeching still happens
  • Removed unused textures from DDSTextures2.pak file (850MB -> 250MB) to reduce install size
  • Adjustment to base/DWS syncing to clients - should reduce the cases of being stuck after respawning
  • Decreased poison/radiation/torpidity screen visual effects
  • Decontamination shower should only remove radiation - no longer heals the player as well
  • Reduced the "epic" spawner used in bunkers and a couple of other areas on the map
  • Potential fixes for some physics related crashes
  • Disable physicalization on boids (birds, etc.) so the surface area errors won't appear

Items

  • Fixed spelling of Cooked Snap Peas
  • Added ironsight kit item for the AT-15 and the Tactical shotgun
  • Don't display the mannequin arm on a player's back
  • Thatch added (can be harvested from some bushes)
  • Craftable Fire Drill added (can be used as a replacement for Matches and Lighter)
  • Update display name and description for Vertical Foregrip
  • Decrease mass of rope from 0.3kg to 0.1kg
  • Clarified which 7.62 rounds are used in the different 7.62 magazines
  • Removed harvest ability from Machete
  • Add glow to shotgun ironsight tritium mesh
  • Put P350 magazine into its own location category, otherwise mixes with the 357 revolver

Base Building

  • Fixed missing damage multipliers for the plot sign
  • Decreased weight of Amalgamated kiosk to 250kg for better towing
  • Added more tolerance when checking parts on the server to help reduce some of the cannot be placed here messages
  • Increased the location precision when saving parts to the central database to reduce parts moving slightly after a server restart

Vehicles

  • Disable physics reaction from players standing on boat

AI

  • Remove blood pool from Brute death event

Map

  • Fixed sound issue with exit door on Brightmoor bunker
  • Fixed a few floating item spawn locations
  • Fixed some doors and other minor issues based on feedback
  • Improved supermarket rain occluder setup
  • Fixed area where players could prone under a building
  • Removed the need to prone in a section in Brightmoor bunker, it caused issues and frustration
  • Delete/replace unoptimized test rock mesh used a few times in Sultan

UI

  • Fixed several spelling, grammar, and readability issues with the UI hints
  • Changed date in the start screens to be 2019

Animations

  • AK74U, AKM, AT15, Bulldog, P90, Storm, AUMP - slight IK change to lowered crouch, lowered stand, and stand sprint
  • Remaining dry reloads added for firing weapons
  • Fixed standing and crouching select animations for all rifles
  • Fixed first select animations so arms don't pass behind player when looking down
  • Weaponposes altered for AT15, and Tactical 870 shotgun to support rear ironsight kit
  • Fixed some foregrip weaponpose animation errors
  • Unique fire animation for Bulldog added
  • Changed attachment layers for magazines during reloading to stop the magazine occasionally appearing at the end of the weapon on the first frame

Textures/Models

  • Many optimizations to various textures and materials
  • LODs added for smoke grenade traps
  • Disable Lights on scope glass material so players can use headlamps at the same time
  • Tweaked Hunting scope to lessen artifacts, increase tex resolution

1.0.1 Feedback thread: https://steamcommunity.com/app/299740/discussions/0/1742232339924489791/

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