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CRYENGINE - Wwise Project DLCNewsUpdate from the Team #7: CRYENGINE 3.6.9 is here
Community

Update from the Team #7: CRYENGINE 3.6.9 is here

CRYENGINE - Wwise Project DLC · published 17 Oct 2014, 14:50 UTC

All newsPlayers around this dateRead on Steam

Hey all,

time certainly seems to fly since we started aiming for more regular CRYENGINE releases- has it already been two weeks since the release of 3.6.8? Indeed it has, so it is time for 3.6.9, which is now available for all CRYENGINE subscribers from Steam.

Free Wwise Project DLC
First however, an apology and a reminder are in order. When we recently released our second free DLC Pack, the Wwise Project DLC, some subscribers had problems with adding the content to their account. This has since been resolved, and if you had those issues, we would ask you to try and download the DLC again. You can find instructions on how to install set this DLC up in our Documentation.

CRYENGINE 3.6.9 released
Talking of Wwise- let’s take a look at some of the highlights of CRYENGINE 3.6.9. As always, you can find the full release notes here, on our Documentation page.

First up, big news on the Audio side:
With 3.6.9 we release access to the Audio System Interface used by CRYENGINE’s Audio System that communicates with any audio middle-ware rendering the sounds of the game. Having the ability to write their own implementation using this interface means users are now free to use an audio middle-ware solution of their choice. We release our Wwise implementation source code to show how a successful connection between an audio middleware and CRYENGINE can be achieved via our brand new – actually, an industry first! - ATL (AudioTranslationLayer) system. More specific information about the API and the steps necessary to build your own audio middle-ware implementation can be found here.

Make also sure you visit the updated GameCode documentation.

Other highlights in this release include:
- Several handy FG node updates with ability to retrieve surface types via raycast, get player
stamina level and more.
- Support for physics interaction with GeomCache and a new GeomCache example asset.
- Improvements to the VolumeObject shader (as requested by the community)
- New example facial animations. Source files are being worked on, and will follow in the
future.
- Full shotgun Mannequin example setup. Coming up next: The Rocket Launcher!

Community Showcase: ULTRAWORLD
We have something really special for today’s community showcase- not only does it look unlike any other CRYENGINE game we have seen, it is also the first EaaS-Subscription based title available for purchase right now!

https://www.youtube.com/watch?v=aI95E_NPCLE

ULTRAWORLD is a one man project by James Beech (previously a Senior Level Designer on Crysis 3 here at Crytek) that is currently available to buy from his website and which can voted for on Steam Greenlight.

As always, we would ask you to keep your valuable feedback coming in our "Latest Build Feedback" forum.

Have a great weekend, and talk to you soon,
The CRYENGINE Team

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