Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Robot Roller-Derby Disco DodgeballNewsUpdate 6.2 Released: Skill-based rooms
Game update

Update 6.2 Released: Skill-based rooms

Robot Roller-Derby Disco Dodgeball · published 18 Mar 2016, 14:09 UTC

All newsPlayers around this dateRead on Steam

Players now have the option to add a 'Skill Restriction' flag to rooms they create. The 'Novice' option will prevent players level 20 or over from joining. The 'Expert' option will prevent players under level 20 from joining.

Hopefully this allows both groups to play matches at a level they prefer.

(Note: this replaces the 'Room Type' option from before, which was confusing and didn't have much functionality besides limiting which options were available for basic rooms).

Other changes:

  • Fixed throw speed being affected by slow-motion
  • Fixed throw being overall weaker in 6.1 than it was in previous versions
  • Fixed bots aiming too low, b/c they were using the wrong speed calculation (introduced in 6.1)
  • Changed homing ball behavior. It will generally home much stronger now, even at high throw speeds. However once it passes by a target player, it won't do a mid-air turn as well. So it's both more accurate but also more straightforward to dodge if timed correctly.
  • NumLives value (in custom game modes) now works for PvE bots
  • Fixed missing textures in Trifecta

More from Robot Roller-Derby Disco Dodgeball

Other announcements

All news
In-game event15 Sep 2026Update 10.1Fixed bugginess that would occur when host changed in online match (bots frozen, unable to pick up dodgeballs, etc) · Added Match Voting (when level / mode / team setting is random) · F11 takes screenshot without UI · Reduced unnatural ‘dodgeball sync’ that was causing dodgeballs to kind of float and change direction midair · Instant Replay is a little better synced with the thrower’s perspecti…Major update13 Sep 2026SURPRISE DISCO DODGEBALL UPDATE VERSION 10Hi! It's been a minute. So...I decided to update the game after all these years, and it wound up being one of the biggest updates the game has ever seen. oops · Multiplayer now runs over Steam Networking. This should allow for extreme low latency setup for LANs because it automatically creates a direct connection among computers on the same network. There's no 'regions' any more, all players ar…Sale9 Feb 2026Disco Dodgeball is 90% off in Steam's PvP Fest!I entered Disco Dodgeball into Steam's PvP Fest this week and gave it a massive discount. So now's a good time to get your friends into the game, and you should also be able to see more players online this week! Cheers, Erik