We have just released Lichdom: Battlemage 1.2. This 5.7GB update includes the following content additions and bug fixes.
TL;DR
- New Achievements (for bosses, difficulties, and spell crafting)
- Allow players to choose a particular Synergy shape when synthesizing
- NG+ Fast Travel - Play the game again with scaling difficulty and loot
- Adjustable Player Difficulty - Casual, Explorer, Battlemage, Badass!
- Various sigil improvements
- User Interface improvements
Details
New Achievements
- Bosses now have new achievements for defeating them on Battlemage and Badass difficulties. Previous boss achievements will be awarded for downing bosses on Casual or Explorer difficulties.
- Badass difficulty boss achievements do not currently reward the Battlemage difficulty achievements. We plan to Hotfix this issue after 1.2 has been rolled out.
- “It does not get any better than this”
- All equipped spells are tier 20
“A need to acquire every permutation”Craft every possible Synergy spellController Support
- Fixed an issue where sigils were not being highlighted in the sigil selection menu when using a controller
- Fixed menu focus bugs when using a controller
Unique Item Creator
- Players now have the option to choose which synergy gets crafted when upgrading to a unique shape. Players may also opt to create a unique shape without a synergy, instead selecting an extra stat modifier.
- New synergy tutorial video will play the first time a synergy is equipped
NG+ Improvements
- All fast travel Vortex Pools are accessible from the NG+ Hub. You can replay the campaign levels with scaling loot and difficulty.
- Increased the difficulty of NG+ to provide a more challenging experience
Gameplay Changes
- Sigil progression is not lost when playing in the first 3 difficulty settings
- New Feature: Players can now select from 4 difficulty settings
- Casual
- Players are immune to all detrimental status effects
- No enemy Affixes
- Player takes 25% less damage
- Shield regeneration is not bound to a single pip
- All sigils are automatically focused
ExplorerShield regeneration is not bound to a single pipAll sigils are automatically focusedBattlemageDefault difficultyAll sigils are automatically focusedBadassPlayers take 25% more damageAll enemies enrage when crowd controlledPlayers are attacked more oftenOnly three sigils can be focused at any given timePacingLevels 4-8 have been rebalanced to improve pacingPlayers now receive a 40% "out of combat" movement speed buffSigilsPlayers may now choose from all available sigils upon reaching the third reliquary. The first three sigils acquired (fire, ice, kinesis) remain the same.Spell Changes
- Delirium
- Control
- Control Delirium is now duration-based instead of encounter-based
- Delirium pets are imbued with an existing status effect for their entire lifespan
- Delirium pets kill themselves at the end of the Control duration
- Pets can no longer be created while previous pet is still alive
- Control Delirium marks targets for your pet to attack
- Pets who have been shielded by Control Delirium are now immune to crowd control effects
MasteryEnemies affected by Delirium Mastery are now taunted to your Delirium pet until the pet diesSigil PowerInvisibility now lasts for five spell casts instead of a durationLightningSigil PowerArc Lightning now lasts for five spell casts instead of a durationIceControl freeze and Mastery slow area curves were adjusted so that durations scale better when progressing through the gamePhaseSynergiesMaw of the AbyssFixed a bug where the player would become stuck on respawn if the player died while standing in the synergyUser Interface
- Crafting and Inventory
- Spells now display their tier using Arabic numerals instead of Roman numerals
- Items of tiers 11-20 now display their tier values instead of an infinity symbol (lemniscate)
- Spells with long names are no longer truncated in the inventory menus
PromptsInteractable objects now display 'Hold "F" or (A) button to activate.' to improve clarity for controller users