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Inertial Drift - Twilight Rivals PackNewsInertial Drift: Development History
Community

Inertial Drift: Development History

Inertial Drift - Twilight Rivals Pack · published 17 Sep 2020, 14:57 UTC

All newsPlayers around this dateRead on Steam

Inertial Drift has been 7 years in the making(!) - and to give you an an idea of how the game evolved into the version you see today, we wanted to showcase Inertial Drift's whole development timeline!

2013-2015


The first prototype was built in 2013 and looked like this through to 2015 while exploring how to do physics/handling.

April 2016


After some contract work on another project started to wind down, development on Inertial Drift start to pick up. This is the first test track. Handling and collision are garbage, but the twin stick controls are already fun.

May 2016


The first pass on designing actual tracks. This would go on to become the first track in the game, Lakeside Loop. Handling is a lot better now.


From above the track still looks a lot like the final version, the major features are there, things were just tightened up, refined and the final section (right most on the image) was replaced.

June 2016


Our very first art pass. The same layout but with some very basic texture work, terrain, shader and model replacement, but no real artstyle in mind yet.

Late 2016


Our first pitch and experimenting in a very different direction visually. The handling of the four cars at this point is surprisingly close to their final iterations. Already some car animation work going on here, but much more of that to come.

2017


At this point we spent a bunch of time to pin down our actual aesthetic by doing concept dioramas in engine to explore the colour palettes for each track.

August 2017


Lakeside loop now redesigned and with a very rough art pass in the final style we'd end up going with. Besides the density and quality of assets the biggest thing missing here is reflections - which ended up becoming a big part of the final game's aesthetic.

July 2018


At this point, with another pass on both the cars and the tracks, Lakeside Loop is starting to look a lot more like itself.

2018 Onwards


From this point much of the work was just taking our very rough tracks from this in May 2018:


To this in March 2020:

We've come a long way, and we couldn't have imagined what the final product was going to look like from the place we started.

We hope you are all enjoying it!

- Level 91 Entertainment

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Sale23 Nov 2022SAVE 50% on Inertial Drift Today!Hey all, We're happy to say that the full game of Inertial Drift is now on sale for 50% off! You can also maximise your 'Inertial Drift experience with the Twilight Rivals Pack', giving you: 1. A brand new story mode 2. 4 all new cars 3. 4 tracks 4, Head-thumping Eurobeat soundtrack, mixed by renowned producer Turbo! Upgrade to Inertial Drift, and then grab the DLC today!:Community15 Nov 2022Inertial Drift: Twilight Rivals Pack - OUT NOW!Hey all, We're happy to say that Inertial Drift: Twilight Rivals Pack is out now! Inertial Drift fans on PC, PlayStation 4 Xbox One & Nintendo Switch can enjoy fresh content with the 'Twilight Rivals Pack', coming stacked with: · Brand new 'Twilight Rivals' single player story mode. · All-new Eurobeat Soundtrack, mixed by renowned producer ' Turbo ' · Four tracks, including reversible routes. ·…Community10 Aug 2022Brand new animated opening for Twilight Rivals PackHey everyone, We are very happy to premiere our brand new animated opening for the Twilight Rivals DLC Pack, coming later this year. In the animation you'll be introduced to the four all-new characters that you'll be tasked taking on, all set to the electrifying, highly requested Eurobeat theme song, mixed by prominent producer, Turbo! · Get a taste of the highly requested, all-new soundtrack f…