Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Quake LiveNewsQuake Live Update v1068
Game update

Quake Live Update v1068

Quake Live · published 28 Apr 2016, 20:58 UTC

All newsPlayers around this dateRead on Steam

We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes:

- worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players.
- handle too big scoreboard messages a little better by falling back to a smaller message. some elements of the scoreboard will still be out of date on large servers after this, but the basics will be correct.
- fixed loading loop when clicking on the button in the training center
- don't crash when demoting a player from the server console
- fix "training level: bad spawn" when playing online matches with lots of players on the training maps
- fix PLAY_TIME in stats reporting to not take into account warmup time
- added /listaccess admin command to view access list by page
- fixed issue where factory-based tags were not getting a comma before them properly
- fixed crash from out of range /clientmute parameter
- fixed inability to play demos back from frontend with spaces in filename
- fixed a potential crash in listen servers when clearing out players who haven't de-authed from steam successfully
- fixed alignment of crosshairs 11 and 13 as they were not centered properly
- keys no longer spawn on match start, but instead spawn in at 30s + rand(15s). added cvars to control or remove this ability for both keys and power-ups: g_spawnDelay_key, g_spawnDelayRandom_key, g_spawnDelay_powerup, g_spawnDelayRandom_powerup
- don't show spec item timers for entities flagged with spawnflags 256 (SECRET_ITEM)
- fixed missing FX on medkit
- fixed classic weapon bar being stretched in widescreen
- settings menu: lightning impact was wrong type
- settings menu: added lightning impact cap
- settings menu: added voice chat indicator
- settings menu: added right side weapon bar to weapon bar options
- midlife crisis, smash, sinister, solarium: added teleport decals
- overlord: added FFA spawns
- cliffside, asylum, intervention: fixed some texture issues
- demonkeep: fixed broken lava geometry, and added lavacaulk
- hellsgate: replaced useless shotgun shells with plasma cells
- overkill: fixed HOM near bottom of bridge

More from Quake Live

Other announcements

All news
Community7 Jun 2016Quake Live Update v1069We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - add server support for alternate death effects through workshop - fixed inability to look around after issuing a map_restart while paused - g…Community5 May 2016Quake Live on DiscordWe've setup a public Discord server for Quake Live players to chat and organize pickup matches. Use this invite link to join us and other Quake Live players!Community26 Feb 2016QuakeCon 2016 Tournaments AnnouncedTo celebrate 20 years of Quake, we’re pleased to announce this year’s official tournaments to be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel. Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for t…