Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Last FederationNewsComing Soon: The Last Federation: The Lost Technologies (Expansion 2)
Community

Coming Soon: The Last Federation: The Lost Technologies (Expansion 2)

The Last Federation · published 30 Oct 2015, 20:30 UTC

All newsPlayers around this dateRead on Steam

What's this now?  A new expansion, you say?

Indeed!  The Lost Technologies.  We've been working with Draco18s, a long-time community member here, to bring this one to life.  This is quite an exciting expansion for us, because we hadn't even thought we'd be able to do something like this this year (what with Stars Beyond Reach and now Starward Rogue and all that).

This expansion brings to life a number of things that are centered around technology in one way or another.  The races all have their own unique racial techs now, for instance -- giving them more character than ever before.  Techs now have cool new "side effects" that can benefit you or other races in regular combat.

There's even a new Tech Race game mode where it's a cutthroat race through the tech tree -- with the catch that you have to work with you enemies to win, because you're unlikely to win on your own.  Make allies, ditch em, make new ones, and coast across the finish line (hopefully) on your own.

This also will coincide with the release of TLF 3.0, a free update to all the owners of the base game.  This update includes several pieces of new content including 3 new alliance types, four new events, and a few other goodies.  And naturally the expansion has more stuff, too -- a gorgeous but fragile new planet type, new turret types, a new type of mission for gathering your own unique Hydral techs, new ability types, and so on.

Oh -- and "champion" enemies, too.  Can't believe I almost forgot that one!  Champions add a new element to combat where you may need to avoid a specific enemy ship that is doing... something strange and unexpected.  You can easily tell the champion ships by their purple glow, and they have a way of exerting a bit of gravity -- so to speak -- on their part of the battlefield.

Release Date!
We look to be on schedule for a November 11th release.  All the features are complete and in testing with a small group of players who blindly volunteered without knowing what they were signing up for.  That's faith! ;)  The expansion itself has been in work since mid-September, so that's about average for an expansion from us.  What's not average is us managing to keep it a secret for this long, heh.

Already An Advanced Player?
If you're already an advanced player of TLF, you might be interested in some of the notable things addressed by various additions:

* The Kessler Syndrome event (new free content in v3.0) makes space junk buildup around planets matter a lot more.
* The Deorbited Ship event (also free v3.0 content) fills a hole where the Skylaxians are too honorable to bomb anybody (although the event will happen to any race invading any other); essentially a large, hostile fleet in orbit that is otherwise doing little to invade can get "hit" by the event and cause... fun times.
* The Welding Drones tech side effect now repair Large (and larger) ship hulls by a small amount every combat turn, provided that it did not take any damage.  Maintaining shield integrity and avoiding disruptor shots can slowly make up for a tactical mistake and keep the player alive for longer
* The new Beam Rifles tech has a side effect that increases the range of all laser-based weaponry by 10%.
* The Nuclear Fusion tech has a side effect that increases shield recharge rate by 5%

Click here for the official forum thread on this post.

More from The Last Federation

Other announcements

All news
Community1 May 2018The Last Federation Sale Celebrating AI War 2 Teaser Trailer & Coming Soon PageThere's a sequel on the way for our other most popular strategy title! You can wishlist it here to be notified when it arrives in Early Access in July. We've uploaded a teaser trailer and listed a coming soon store page for AI War 2 (don't forget to wishlist )! To celebrate, all Last Federation products are on sale with deep discounts -- get TLF's base game or Collection bundle for 80% off, plu…Community19 Nov 2016AI War 2 Kickstarter re-launch hits goal in 22 hours! Plus new video.Um... wow ? Folks are absolutely amazing in their support, and I'm just agog at this. I'm going to be out most of the weekend, but I just wanted to say thanks in advance if we hit any stretch goals before Monday. At the moment we seem likely to hit the stretch goal for new music sooner than later. So, other stuff -- first I'd like to share one new video with you: So just what is this "AI War" t…Community18 Nov 2016AI War 2 Kickstarter re-launches... 50% funded in 4 hours!Good grief! People are awesome. I didn't mean to update folks here "late," but the new campaign for AI War 2 has already reached half of its (admittedly much more modest) funding goal. I've already written a first update post that has a large Q&A based on early questions. Apologies that the video above is just a teaser-style one, but one of the Q&A topics (way at the bottom) touches on the reas…