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ORION: PreludeNewsVersion 1.1 | Now Available
Community

Version 1.1 | Now Available

ORION: Prelude · published 27 Aug 2014, 18:57 UTC

All newsPlayers around this dateRead on Steam

Patch 1.1 for ORION: Prelude is now available. The official game servers have been updated and are waiting for your arrival - happy hunting!

ORION: Prelude \ Version 1.1 | Changelog
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  • Adjusted: CinemaMode - Removed remaining HUD Markers.
  • Adjusted: Improved client-side power jump screen animation.
  • Adjusted: Improved client-side jetpack-start screen animation.
  • Adjusted: Improved buying @ shops experience (required multiple clicks).
  • Adjusted: Reduced fall damage from Power Jump.
  • Adjusted: Power Jumps to not make 1P Weapons play 'equip' animation.
  • Adjusted: Slightly reduced chances of rain/snow storms.
  • Adjusted: Slightly reduced XP gains.
  • Adjusted: Sentries now destroyed on Owner death/leaving the game.
  • Added: FOV Slider to Video Options.
  • Added: 'USE' button in Gamepad Control menu (binding-related).
  • Added: Gamepad functionality for Spectator controls (switch players).
  • Added: Game stats to new Spectator camera.
  • Added: Weapon names to Dropped Weapons.
  • Added: Collision of Bots toward other Bots.
  • Added: HUD Indicators for when inside of Vehicles.
  • Fixed: 3P Melee animations not playing as Client on Dedi Servers.
  • Fixed: Augments to not carry across map load.
  • Fixed: Map load camera angles.
  • Fixed: Game coming out of sync (fast animations).
  • Fixed: Laser Rifle kill dissolve shader not displaying on New Characters.
  • Fixed: FNC-30 Weapon Origins.
  • Fixed: Capes in Vehicles.
  • Fixed: Weapon holding in bot hands (3p - left arm doesn't grip).
  • Fixed: Dropping weapons on own server drops nothing.
  • Fixed: A.I Ptera grab animation (currently hovers in motion).
  • Fixed: Particles over transparent surfaces (muzzles over water).
  • Fixed: Flag attachments for new Characters.
  • Fixed: Spectator mode only working towards Bots.
  • Fixed: Mech was allowed to be over-healed.
  • Fixed: Mech not being healed by Utility Gun when no one was inside.
  • Fixed: Added a delay between Quick-Swing on the Cryo Knife.
  • Fixed: Lag bug caused by killing a Dinosaur.
  • Fixed: Lobby/Server Browser could be visible on top of each other.
  • Fixed: Arms on Dinosaur Eggs mesh.
  • Fixed: Bots not aiming up/down on Clients.
  • Fixed: Covan/Depth/Eden Achievements.
  • Fixed: Teleport bug on Conquest when a Generator is down.
  • Fixed: !votemap command issues on PvP maps.
  • Fixed: Bug where mesh would appear black in Loadout/Store pages.
  • Fixed: Bug where Weapon Upgrades were carried across map loads.
  • Fixed: Player icons not displaying in proper places on Servers.
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Community9 Oct 2026(DEV) Power Shields 2.0SHIELD SYSTEM In the original version of the game there wasn't that much indication of when you're shield was depleted or restored. POWER SHIELDS 1.0 V1 - Shield Depleted V1 - Shield Restored POWER SHIELDS 2.0 A cool new feature is the revamped Shield Damage system. The first footage is at normal game speed; the second clip that follows is at 30% to better convey the effects. NEW V2 - Shield De…Community7 Oct 2026SEEKING: Speakers (Spanish)SPANISH LOCALIZATION SEEKING VOLUNTEERS: I am going to be looking for folks that natively speak Spanish ( and English preferably ) to help with a translation test on ORION: Prelude . // REQUIREMENTS: · If you're available, interested and open to helping please let me know. · I need you to be a native, fluent speaker and not just using AI. THE WORK · Based on an existing spreadsheet. · All the t…Community5 Oct 2026(DEV) Game Feel 2.0GAME FEEL 2.0 A major focus of development has been improving overall game feel for ORION: Prelude . The original had a few areas of frustration that I wanted to fix and together these changes add up to improved controls, snappier moment-to-moment gameplay and a game that simply feels better to play. Here's a look at just some of them ... CROSSHAIRS The one thing you subconsciously look at the…