Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cannon Brawl - SoundtrackNewsNew Build - 0.9.8 - Driller, Banker, and Fortified Mine
Community

New Build - 0.9.8 - Driller, Banker, and Fortified Mine

Cannon Brawl - Soundtrack · published 9 May 2014, 21:38 UTC

All newsPlayers around this dateRead on Steam

Features/Improvements

  • Added a new pilot, the Driller, who can destroy a chunk of ground around their airship every 60s as an active ability. Use this pilot to drop enemy buildings that are sitting on precarious edges, or use them to make edges more precarious! This pilot is unlocked in the campaign, if you’ve already beat the campaign you’ll automatically have access.
  • Added a new pilot, the Banker, who gains 1g per 5 seconds per economy building out on the map. Stack them with gold mines and banks for maximum gold output. The Banker can be unlocked from the Armory.
  • Added a new building, the Fortified Mine, it costs more than a regular mine, but has additional health and heals buildings around it over time. The fortified mine can be unlocked from the armory. This one could be tough to balance, so let me know what you guys think after you’ve tried it in battle.
  • AI will now try to use Prince, King, Task Master, and Minionette powers actively
  • Improved AI target selection (it now prefers not to attack targets that require lots of digging to get to)
  • Improved AI higher level decision making regarding building vs upgrading

Tuning:

  • Pilot active abilities can not be used within a small radius of the enemy HQ.
  • Adjusted gold mines on The Lava Desert multiplayer map such you can no longer zone out the enemy diamonds by building on the exact center build spot.
  • Reduced building platform health to 5 from 10
  • Increased range on all levels of the mountain maker
  • Increased Uncle’s damage to 10, and his ability recharges in all territory, increased cooldown from 35 to 40
  • Increased Prince’s heal rate from 5hp/10s to 7hp/10s
  • Reduced cannon costs to 45/55/90 from 45/60/95
  • Minion now does 50% more terrain damage (up from 35%) and takes 75% less fall damage (up from 50%)

Fixes:

  • Fixed bug where if you upgraded a laser while firing it would not do the correct amount of shield pulses
  • Fixed bug where shot whistle continued while shots went off screen
  • Fixed bug where quest UI would stay on the screen if it was visible while accepting a friend invite
  • Fixed bug where in rare cases a building built on top of a just destroyed building platform could also be destroyed
  • Fixed issue where AI would stall out trying to dig to a diamond mine with a cannon that couldn’t reach it
More from Cannon Brawl - Soundtrack

Other announcements

All news
Community5 Aug 2015Soundtrack Edition Now AvailableHey guys, we recently added a Cannon Brawl Soundtrack Edition, thanks to Disasterpeace. In game you may have noticed a lot of the music is a dynamic complex layered system set up to match the intensity of the battle. To make the soundtrack, Disasterpeace re-worked all his music from the game into full songs! And to celebrate, everything is 25% off for a limited time! You can also get the soundt…Game update31 Jul 2015New Build - 1.26 - Tuning/Bombardment RetiredGame design often involves a lot of experimentation, and some experiments don’t always pan out. And on that note we’ve removed bombardment. It was intended to allow weaker players a small chance of beating more experienced players and feel like they at least made a dent before being beaten. However, more often it felt arbitrary and didn’t achieve its design goals for either player. The cost of…Community20 Mar 2015New Build 1.25 - Bombardment TuningFirst, welcome to all the new players who have been trying the demo! Based on recent feedback I did some tuning on the comeback bombardment. The goal of the bombardment is to give you a chance if you made a mistake in the first minute or so of a match, but not be so powerful as to feel cheap later on. These changes hope to better achieve that. Tuning: · Bombardment gets weaker later in the game…