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Serious Sam Classics: RevolutionNewsAP_1936 (Xbox hud and more)
Community

AP_1936 (Xbox hud and more)

Serious Sam Classics: Revolution · published 10 May 2014, 20:29 UTC

All newsPlayers around this dateRead on Steam

We released 10 days ago! Time for our 9th update! It's going really fast, and we're making very good progress so far, thanks to all of your bug reports and feedback. This update in particular should interest some of you campaign lovers as well as hardcore deathmatch lovers. We'll continue to improve these new features through your feedback!

  • Added a version of the Xbox hud as a Hud theme!
  • Added sharp turning to third person mode (this is somewhat limited in some corner cases and still a work in progress)
  • Added the option "third person fixed crosshair" (console variable plr_bThirdPersonFixedCrosshair) which fixes the crosshair in place instead of jumping around on ledges (this causes some crosshair inaccuracies though, sharp turning must be enabled for this to work)
  • Added higher quality Netricsa message images (contributed by Mental4)
  • Fixed autodownloader downloading incredibly slow, it should be 50 times faster now
  • Autodownloader now downloads to the "Downloaded" folder of the game, so it's easier to keep track of autodownloaded files
  • Fixed problem where the 17th player in a match (and beyond) would just stand still without being able to move
  • Fixed some grammatical and technical errors in the game options menu
  • Added a 4mbit network configuration script
  • Fixed a bug where weapons would continue to fire in cooperative survival
  • Fixed a bug with achievement icons (they are cached in the Achievements folder of the game now)
  • Fixed mouse cursor disappearing in menus when Xbox controller is plugged in
  • Fixed problems with different scales of DPI on Windows
  • Fixed shadow issues on Hole
  • Fixed Road Runner achievement not working
  • Added a chat sound volume option to audio options
  • Fixed some problems with not-disappearing items after picking them up
  • Fixed a crash at the end of The Second Encounter that was possible in cooperative
  • Fixed a problem with xbox controllers and sharp turning
  • Added gam_bLoadOldGames console variable to allow the loading of old savegames and demos (Note: unsupported, please do not report bugs when you use this setting!)
  • Sharp turning is now toggled in the game options or via console variable plr_bSharpTurning instead of player profiles
  • Increased visibility distance of player death view

- Alligator Pit

More from Serious Sam Classics: Revolution

Other announcements

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In-game event20 Feb 2020Serious Sam Revolution Update 1.03Hi all! As promised earlier this week , we're updating Serious Sam Classics: Revolution with some relatively small, but very important changes. Namely, Revolution is now available with full Russian localization, including all in-game text and achievements. A huge shout-out to the members of our community, as without them this would have never happened. We love you all! The second part of the up…Steam news17 Feb 2020Serious Sam: Revolution Update IncomingHi all! This Thursday we will be releasing a small update to Revolution. With this update, players should no longer have issues with unlocking achievements, and the game will be getting full Russian localization. The update is currently available in Open Beta. You can download it by right-clicking on Revolution in your library, going to the "betas" tab, and selecting "publicbeta" from the drop-…In-game event3 Sep 2019Serious Sam Classics: Revolution v 1.01Hey folks, thank you to everyone who jumped back in Revolution over the past couple of days and thanks for all the feedback you have shared across our channels. We've just updated the game with additional changes, looking to balance the game further. Here's a rough changelog: - fixed missing spawns on several levels throughout the game - fixed several issues that prevented progression in some c…