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Serious Sam Classics: RevolutionNewsAP_2578 is now live!
Community

AP_2578 is now live!

Serious Sam Classics: Revolution · published 4 Oct 2014, 13:31 UTC

All newsPlayers around this dateRead on Steam

In a world where people lack the time to do things due to real life.. uhm.. where was I going with this? Right. Here's a new update for Revolution. Hopefully we'll get back to doing regular updates again, as we adjust our time planning gradually. :serioussam:

Game

  • Added ability to use mutators in splitscreen mode
  • Added the ability to pause the game in survival, due to user feedback
  • Added plasmathrower/minelayer weapon keybindings, default on '9'
  • Added "Start target enemy", this allows a specific enemy to target a specific entity as its enemy (enemy vs. enemy!)
  • Added hud_ulCrosshairColor
  • Added powerups bar to Xbox hud theme
  • Added boss bar, oxygen bar, and frost bar to Xbox hud theme
  • Added 2 new mutators: "Player starting health" and "Player maximum armor"
  • Added a couple new "common uncommon" resolutions (8k, 21:9)
  • Updated the version of Steamworks used (this might solve some "can't start lobby" issues)
  • The game will now pause when you open the Steam overlay in single player
  • Fixed a lot of minor issues
  • Fixed some issues in Xbox hud theme
  • Fixed some resolutions not showing unless you go into windowed mode
  • Fixed issue with dedicated server not running without proper Steam dll's
  • Fixed hud scaling on low resolutions sometimes looking wrong
  • Fixed kleers and exotech larvas sometimes not blowing up
  • Fixed getting stuck in cooperative or singleplayer after finishing a level
  • Fixed model destruction not working in cooperative a lot of times
  • Fixed weird sound glitching on plasmathrower after using other weapons
  • Fixed weapon position for plasmathrower
  • Fixed wrong death message on headman killing player
  • Fixed bug in Moon Mountains where you would respawn above abyss
  • Fixed 2-player splitscreen having unnecessary black borders
  • Fixed Netricsa opening in versus multiplayer
  • Fixed some synchronization problems

Editor and modding

  • Added a bunch of new hud theme cvars: hud_bThemeArmorAlignLeft, hud_bThemeWeaponSwapIcons, hud_fThemeWeaponIconWidth, hud_fThemeWeaponIconHeight, hud_fThemeCurrentWeaponSizeX, hud_fThemeCurrentWeaponSizeY, hud_bThemeShowFilter, hud_fThemeFilterOffsetX, hud_fThemeFilterOffsetY, hud_fThemeFilterSizeX, hud_fThemeFilterSizeY, hud_ulThemeFilterColorUL, hud_ulThemeFilterColorUR, hud_ulThemeFilterColorDL, hud_ulThemeFilterColorDR, hud_bThemeHealthAlignLeft, hud_fThemeScoreIconScale, hud_bThemeScoreAlignLeft, hud_bThemeShowWeapons, hud_fThemeWeaponsIconWidth, hud_fThemeWeaponsIconHeight
  • Updated some thumbnails for entities in virtual tree in the editor
  • Removed the shortcut for test game in place (Shift+T) as it was used for property shortcuts
More from Serious Sam Classics: Revolution

Other announcements

All news
In-game event20 Feb 2020Serious Sam Revolution Update 1.03Hi all! As promised earlier this week , we're updating Serious Sam Classics: Revolution with some relatively small, but very important changes. Namely, Revolution is now available with full Russian localization, including all in-game text and achievements. A huge shout-out to the members of our community, as without them this would have never happened. We love you all! The second part of the up…Steam news17 Feb 2020Serious Sam: Revolution Update IncomingHi all! This Thursday we will be releasing a small update to Revolution. With this update, players should no longer have issues with unlocking achievements, and the game will be getting full Russian localization. The update is currently available in Open Beta. You can download it by right-clicking on Revolution in your library, going to the "betas" tab, and selecting "publicbeta" from the drop-…In-game event3 Sep 2019Serious Sam Classics: Revolution v 1.01Hey folks, thank you to everyone who jumped back in Revolution over the past couple of days and thanks for all the feedback you have shared across our channels. We've just updated the game with additional changes, looking to balance the game further. Here's a rough changelog: - fixed missing spawns on several levels throughout the game - fixed several issues that prevented progression in some c…