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Serious Sam Classics: RevolutionNewsAP_2786 is now live!
Game update

AP_2786 is now live!

Serious Sam Classics: Revolution · published 19 Apr 2015, 10:58 UTC

All newsPlayers around this dateRead on Steam

This update brings a brand new intro with a first look at some of Bright Island, and a bunch of stability improvements.

  • Added a new intro to game startup for Bright Island
  • Updated intro to include the game logo
  • Updated Green Garry to be a green version of Blue Bill and Rigteous Robert, as it was just a carbon copy of SWDM Green Garry
  • Updated the way content is cached; this fixes one of the most common crashes, as well as make levels load faster and better memory usage
  • Removed an old legacy feature that wasn't used, this should make loading levels a bit faster
  • Added range damaging options to the Damager entity
  • Fixed a crash in video settings menu
  • Fixed issue with First Encounter leaderboards
  • Fixed some lighting issues on Hatshepsut
More from Serious Sam Classics: Revolution

Other announcements

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In-game event20 Feb 2020Serious Sam Revolution Update 1.03Hi all! As promised earlier this week , we're updating Serious Sam Classics: Revolution with some relatively small, but very important changes. Namely, Revolution is now available with full Russian localization, including all in-game text and achievements. A huge shout-out to the members of our community, as without them this would have never happened. We love you all! The second part of the up…Steam news17 Feb 2020Serious Sam: Revolution Update IncomingHi all! This Thursday we will be releasing a small update to Revolution. With this update, players should no longer have issues with unlocking achievements, and the game will be getting full Russian localization. The update is currently available in Open Beta. You can download it by right-clicking on Revolution in your library, going to the "betas" tab, and selecting "publicbeta" from the drop-…In-game event3 Sep 2019Serious Sam Classics: Revolution v 1.01Hey folks, thank you to everyone who jumped back in Revolution over the past couple of days and thanks for all the feedback you have shared across our channels. We've just updated the game with additional changes, looking to balance the game further. Here's a rough changelog: - fixed missing spawns on several levels throughout the game - fixed several issues that prevented progression in some c…