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Serious Sam Classics: RevolutionNewsAP_2856 is now live!
Game update

AP_2856 is now live!

Serious Sam Classics: Revolution · published 20 Apr 2016, 18:58 UTC

All newsPlayers around this dateRead on Steam

It's been a while. But with more time freeing up for us, more updates should be coming soon. For now, enjoy this update. :kingsam:

  • Upped the game's tickrate from 20 to 30. This should make the game feel a lot smoother, but might introduce some weird things. So far we've fixed most issues, but let us know if there's something we missed.
  • Added a bunch of plasma and mine ammo in the levels.
  • Added hud_bShowEarlyAccess to hide the "Early Access Beta" text on the HUD. (For video or screenshot purposes.)
  • Added a way to find enemy triggers that are not attached to anything. Enable wld_bDebugKills and start a level in-game to find these spawners.
  • The RCon tool is now open source: https://github.com/AlligatorPit/RCon
  • Changed the startup resolution to be windowed mode by default.
  • Changed that only player 1 can control the menu in the case of gamepads.
  • Changed the default maximum quick slots count to 20 instead of 8.
  • Changed some aesthetics in the HUD.
  • Changed some aesthetics in the menu and loading screen.
  • Fixed SKA Studio not working for some people.
  • Fixed being able to change difficulty in survival when starting in split screen.
  • Fixed "Invalid DIFF stream" error when trying to connect to servers. (Experimental fix, let us know if there are any issues.)
  • Fixed console messages having the timestamps in weird places. (Also removed con_bTimestamps.)
  • Fixed model holder shader not working in-game.
  • Fixed "error 3" when saving statistics.
  • Fixed a lot of broken spawners in 13 different levels across the First and Second encounter.
  • Fixed some minor issues and exploits on a few levels.
  • Fixed some potential crashes in game and editor.


Furthermore, we'll be cleaning up the bugreporter over the weekend, so that we can have a clean start and a much better overview of all the issues. And yes, the bugreporter is still the #1 place to go for reporting issues: https://ap.samrev.com/bugs/

Also, kittens. Discuss.

More from Serious Sam Classics: Revolution

Other announcements

All news
In-game event20 Feb 2020Serious Sam Revolution Update 1.03Hi all! As promised earlier this week , we're updating Serious Sam Classics: Revolution with some relatively small, but very important changes. Namely, Revolution is now available with full Russian localization, including all in-game text and achievements. A huge shout-out to the members of our community, as without them this would have never happened. We love you all! The second part of the up…Steam news17 Feb 2020Serious Sam: Revolution Update IncomingHi all! This Thursday we will be releasing a small update to Revolution. With this update, players should no longer have issues with unlocking achievements, and the game will be getting full Russian localization. The update is currently available in Open Beta. You can download it by right-clicking on Revolution in your library, going to the "betas" tab, and selecting "publicbeta" from the drop-…In-game event3 Sep 2019Serious Sam Classics: Revolution v 1.01Hey folks, thank you to everyone who jumped back in Revolution over the past couple of days and thanks for all the feedback you have shared across our channels. We've just updated the game with additional changes, looking to balance the game further. Here's a rough changelog: - fixed missing spawns on several levels throughout the game - fixed several issues that prevented progression in some c…