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Krum - Battle Arena - Gul WarriorNewsNEW ARENA - THE SWAMP OF DEATH
Major update

NEW ARENA - THE SWAMP OF DEATH

Krum - Battle Arena - Gul Warrior · published 4 Oct 2020, 18:59 UTC

All newsPlayers around this dateRead on Steam

In this major update, we are introducing a new arena - "The Swamp Of Death" and seven new enemies - Bunyip, Draug, Mokele, Donotsura, Dodomeki, Cecrops and Burzun.
Each enemy comes with its own background story, strong and weak points.

NEW ARENA - THE SWAMP OF DEATH

This is the second available arena in Krum. Our hero will face new types of enemies while roaming the swamps, which are located right next to Panoria Outpost on the world map.

Now players will have to fight for domination on two different arenas, which should make the competition a bit harder and definately more fun for all.

The Swamp Of Death scenery

This map is the next small piece of land in the huge world of Panoria, which we are trying hard to create.

Donotsura warrior approaching Krum

Unlike Panoria Outpost, in this arena players will be fighting mostly with their knees underwater. So be prepared for suprises.

NEW CREATURES

We added seven new creatures to the game. Players will encounter them mostly around bogs, marshes and swamps.
Here are some of them:

Mokele

The Mokele is reputed to be a large reptile-like creature, with long teeth, and blue skin. Despite being a herbivore, it is said to roar aggressively if approached by humans. It tries to kill anyone roaming in its territory.

Bunyip

This water spirit purportedly made booming or roaring noises. But armed with light weapon and no armor it can be easily defeated.

Donotsura

Donotsura's body appears much like that of a human's, except that it is missing everything from the neck up.It was given to devouring human prey, especially women and children. Armed with a sword and shield makes it hard to be taken lightly.

We are leaving some creatures out of this post and for you to encounter on the new arena.

OPTIMIZATIONS AND BUG FIXES

  • Various video particles optimizations
  • Grass shader optimized
  • Now players will not wait the intro scene to end when restarting an arena
  • Player not playing running animations on arena start is now fixed
  • Loading tutorial dialogs are now optimized
  • XBOX / PS Controller support updates
  • Various smaller bug fixes

Known issue

  • Players may experience frame stuttering, right after the arena loading, but it should stop in 5-10 seconds.
    We are working on resolving this inconvenience.
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