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The Orville - Interactive Fan ExperienceNewsThe Orville Interactive Fan Experience | v1.0.15 Release!
Major update

The Orville Interactive Fan Experience | v1.0.15 Release!

The Orville - Interactive Fan Experience · published 29 Sep 2020, 20:25 UTC

All newsPlayers around this dateRead on Steam

We're back! With another huuuuuuge update. Multilingual translations! A Minimap! The E-Sim! and waay more.

New Features!
- Added an in-game map to help you find your way. Our #1 most requested feature!
- Multi-language support, with SIX initial languages, and more on the way. Thanks to our awesome community volunteers!
- E-Simulator is now functional!! We've loaded in three simulations -- Ed's Earth apartment, Leviathan Bridge, and the Bowling Alley (as seen in S2E06: A Happy Refrain), plus a bonus one you'll need to play detective to find.
- You can now spawn Kaylon ships from the session host menu. Epic space battles commence! Pairs well with our beautiful new Nebula space location.
- Upgraded the shipboard damage system to allow players to go around repairing the ship! Check out the Damage Report at Bortus' bridge console to see what's amiss.

Our designers have been busy building out the ship and bringing it to life!
- New simplified deck labels (A-J)
- Lots of new and reworked corridors and stairs let you walk from bow to stern. To making getting around easier, we've activated the lifts throughout the ship and added some comfy lounge areas to stop and catch your breath.
- Mess hall has been relocated to C Deck Aft to match the actual ship's design (vs. set). Also moved Yaphit's and officer/family quarters here, and added a number of additional officer quarters variants to check out.
- New offices, break area and an Officers Lounge added to Deck A. Lookin' buff, A Deck!
- New multi-level Quantum Control room added aft of engineering, for those who like to tinker.
- Space Bathrooms! Now you don't have to hold it like Bortus.

Additional Enhancements:
- Improved ray-tracing capability detection and support for users thusly equipped.
- Color tone and several materials updated to more closely match the show aesthetic.
- New menu, battle, and simulator music cues from the amazing Patrick!
- New Character Customization backdrop in the main menu
- New door system and level loading approach in use throughout the ship. RIP, original door blueprint -- we hardly knew ye!
- Fully retired our janky old NPCs. You'll find a few newer NPC crew wandering around D Deck. We'll expand on these in future releases.
- Literally hundreds of bug fixes, and performance enhancements to maximize your FPS.

Some Known Issues:
- Bowling alley E-Sim program doesn't let you actually bowl (yet). Stay tuned!
- Multiplayer guests can't control the external camera while piloting

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