Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Labyrinth: The War on TerrorNewsUpdated 06 - v0.7.6
In-game event

Updated 06 - v0.7.6

Labyrinth: The War on Terror · published 24 Sep 2020, 23:08 UTC

All newsPlayers around this dateRead on Steam

We know it's been a while and thanks for your patience, but update 06 is finally here. Thank you everyone for your dedication and support to Labyrinth; we've been working extensively during this time to improve the gaming experience for you. A lot of attention has gone into improving the overlay interface, the game flow between panels, cleaning up issues in the tutorials, smoothing out the visual game flow, and numerous rules and bug fixes.

v0.7.6 patch notes:

• Fixed sorting issue with animated cards and Game Log.
• Fixed button text and clean up.
• Reworked various in game buttons.
• Fixed text and panel display issues in tutorial.
• Added Hide/Show to Forfeit Panel.
• Added Turn Track pop up when tapping Turn Display in HUD.
• Optimized map drawing issues and art cleanup/adjustments.
• Added animated oil rigs and country highlights to map.
• Adjusted Hide/Show usability of Ops Panel.
• Added Online Play section to Rulebook.
• Added Ops Tray section to Rulebook.
• Fixed various Rulebook text and graphic issues.
• Fixed various card typos.
• Fixed overlapping text on Game Cells.
• Fixed animation issues with Profiles and Bot Info.
• Fixed sorting log with animating/magnify layer.
• Updated card gallery.
• Added ultra-wide support.
• Updated to US ops overlay.
• Fixed a missing help panel.
• Updated the end game popup.
• Updated the end turn popup.
• Updated ops overlay help popups to interact with the dismiss timer.
• Added bot warning & information popups.
• Keyboard shortcuts screen added.
• Added actions overview tutorial.
• Fixed a bug where animation speed wasn't being respected.
• Fixed a bug where duplicate resolution entries could appear in the settings screen.
• Fixed a bug where Quick Match settings would change automatically.
• Fixed a bug where the audio settings weren't updating properly.
• Fixed a bug where the "Help" option wasn't being used properly.
• Fixed a bug where forfeiting an offline game would not update the profile's forfeit count.
• Fixed a bug relating to map scrolling.
• Fixed a bug where the add friend prompt wasn't clearing properly.
• Fixed a bug where revealed cards would not pause before returning to the hand.
• Fixed a bug where troops/cells could display out of bounds.
• Fixed a bug where Quick Match requests would appear in the Completed Games list.
• Fixed a bug where "Game Completed" would not appear on forfeited games.
• Fixed a bug where the animation speed of cards was inconsistent when animating to the "First Plot" space.
• Fixed a bug where the card gallery would display an incorrect card when first entering.
• Fixed an issue where Jihad results could be incorrect when performing a Major Jihad in a country with Fair governance.
• Fixed a bad button reference on the offline create game screen.
• Fixed a bug where the game would not pause while the log is open.
• Fixed a bug with scrolling the bug with multiple inputs.
• Fixed a bug where the map extents were calculated incorrectly.

Please let us know of any issues you encounter and suggestions you have for improving the gaming experience.We look forward to your feedback and we hope you enjoy Labyrinth v0.7.6.

-Playdek

More from Labyrinth: The War on Terror

Other announcements

All news
Sale28 Apr 2025Discovery, Community and Impact - Gene Billingsley Q&A + 60% Off LabyrinthLabyrinth: The War on Terror is 60% Off During the Steam War Games Fest! (April 28th - May 5th) 🎬 Join Gene Billingsley, founder and CEO of GMT Games, for a special Q&A about: - His early discovery of strategic gaming - How gaming communities shaped his passion - The founding of GMT Games - His thoughts on the impact of Labyrinth: The War on TerrorGame update31 Oct 2022Update 10/31/2022This update addresses an issue with Reassessment as well as a few other minor improvements. Please send any issues to [email protected]. Thanks for playing!Game update31 Aug 2022Update August 31, 2022Hey Labyrinth Players! This latest update covers a few new items and addresses some bugs as well. Here is the change log: • New Reassessment rules and interface. • Several updates to the Token Help popup. • Added an "end-of-turn" phase for the Jihadist player so that cadres can be removed before passing play to their opponent. • Disrupt overlay now shows the status of selected cells/cadres afte…