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Project Amalthea: BattlegroundsNewsMonthly changelog
In-game event

Monthly changelog

Project Amalthea: Battlegrounds · published 29 Jul 2020, 21:35 UTC

All newsPlayers around this dateRead on Steam

Hey pilots!
There was a lot of changes this month, some of them:

Graphics:
- taking damage damage now leads to shaking camera and red flashing at the edges of the screen
- indication of low HP, stuns, silence now with flashing at the edges of the screen
- additional anti-aliasing FXAA at High and Ultra lighting settings
- activated OpenGL 4.3 mode (including 4.5+) to speed up client loading
- significant changes in the display of the point of explosion of missiles
- changed animation of torpedoes and their trail
- a lot of changes in weapon effects (FX)
- various graphics improvements

Skills and Gameplay:
- added second rank to "Nanorobots" skill, which lasts 15 seconds instead of 10 and requires 11 talent points.
- "Full control" skill has been removed and moved to the "Repair" branch
- added one ot the top skills for Armor branch "Oil Cloud", aura that slows down all ships within a radius of 30 meters, and consumes 5 units of shield per second.
- skill "For wear" does not work if there are no machine guns overheated (you need at least one not overheated to work)
- reworked CTF 4x4 map, now there are passages from the Clone Station to the center of the map, closed by energie barrier that open from the inside. Opening is possible only during the battle and for 10 seconds
- added checks when buying a weapons, armor, ships, etc for presence of the necessary talents
- in the case of takeoff with a hull with missing talents, a slowdown debuff is applied
- changed the rules for the appearance of random items in trade at the station
- reduction of the effect of bonuses for long cooldown weapons starts from 2 seconds
- changes in damage and attack speed of torpedo weapons (DPS remains unchanged)
- reworked formula for damage from shots that remove shield
- fixed "Multi stage charge" - one charge hits one target
- "Destabilizing Explosion" now deals 100 damage
- skill "Silence zone" now has a radius of 40 meters (was 30)
- maximum deceleration now 80%, except stun effects
- the laser skill "Blind" now 10 second cooldown
- Specialist hulls now visible for sale
- NPC reputation no longer affects purchases in the BG store
- "Portable Pulsar" now resets cooldowns of spells and items that have less than 30 seconds of cooldown
- the Repairman class is available for the test
- classes icons are dynamical now and show its hull type, primary and secondary specialization
- "Reload" skill now restores both shield and HP
- invulnerability, acceleration, etc skills leads to flag drop
- "shield neutralization" absorbs 50-75% of total volume of the target's shield and does not depend on the equipped weapon
- Friendly Fire is turned off for training games

UI:
- if there are more than 4 active quests they are shown in a reduced mode
- fixed problem with a black screen on start
- character classes are now divided into 6 categories, instead of 3
- added item filters to shop
- changes in ships classes they are: military, armored, scout, command, scientific, special
- slot for the cloaking module is only available on the scout and special hull
- slot for the drone module is only available on the scientific and command ship
- in the combat log, different types of damage are shown in different colors (yellow - explosions, blue - energy, gray - physics)
- debuff icons are red now

More from Project Amalthea: Battlegrounds

Other announcements

All news
Major update18 Dec 2020Version 1.3.400 and free DLCThis version includes our new free DLC called Project Amalthea: Campaign All DLC owners get access to a new location, where there are several new bases, more than 60 quests, many new loot and bosses, as well as the Assassin class using stealth modules. Changes: - daily random quests - +1 talent point with each level or when resetting talents - reputation quests - random quests can be taken for…Community3 Dec 2020Pixels!I recall enjoying lots of early computer games in my childhood with pixel graphics, blurry textures and minimal amount of graphic effects. And who doesn't? They had definitely a tint of charm and best of them tried to put the gameplay and storyline before the picture. On the contrary most of the modern-era games look like they where shot by Bay or Spielberg in real life post-apocalyptic-underwa…Game update19 Nov 2020Build 1.2.384Tank and Power Engineer each got one more slot for weapons. Also, added new hull for Power Engineer. Changes and improvements: - additional performance optimizations, compressed icon texts - conversation windows with stations are centered depending on the presence or absence of the side menu - fixed a bug due to was impossible to enter the battles queue immediately after closing this list - red…