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Beyond a Steel SkyNewsPATCH #1
Major update

PATCH #1

Beyond a Steel Sky · published 22 Jul 2020, 17:38 UTC

All newsPlayers around this dateRead on Steam

WHAT WE FIXED:

4YR - U BEING SO DIFFICULT


Right in the beginning of the game 4YR used to get stuck and there was no way to get around this. This has now been fixed, including in existing gamesaves - so no need to start over!

Why did this happen:


Every character has a floor angle they can travel on, and 4YR’s was set to 0.
When 4YR experienced anything more than 0 he got anxious and told Unreal Engine that he was, in fact, currently falling.
And Unreal Engine was very understanding and worried about him and chose to wait… and wait… and wait.. And wait..
UE4: are you-
4YR: nope still falling
Unreal:...
4YR: ….

We added a little more angle and now he understands what the floor is again.

Also:


We also noticed that you could offer 4YR something from your inventory while he was (spoiler) hanging in the air and it would set him FLYING. Distracting 4YR like this is very rude since he’s clearly busy, so now this option has been removed!!
Shoutout to Luke from the Scripting Team who tracked this down and found an elegant solution

CAMERA BUG: CUT STRAIGHT TO TRASH


In an extremely tense and story-plot heavy scene the camera suddenly changed over to show absolute nonsense, including a door, and a literal pile of rubbish. Horrifying.

Why did this happen:


The entire array of Dialogue participants was empty, so when the camera tried to "look at" for example Foster it couldn't find him!! Camera went to 0,0,0... TRASH!

Why was this so hard to fix:


This was an extremely hard bug to reproduce, even when 6 different people spent several hours on it.

Lead Scripter Nina only found the bug because so many people came to Discord and shared their gamesaves with us;
"It's such a rare bug, but thanks to the save game provided, I was able to discover what it was, and it's just so satisfying SMASHING bugs and I get all excited about the fact that it's going to make a real difference to people out there. I can't wait for them to be able to continue their playthrough all the way to the end!!!"

TRANSITION SCENES


This should fix a lot of the issues some of you have reported about crashing just before level transitions. Hopefully this is a huge boost to some of you who are trying to play this game without access to one of those impressive streamer battlestations :P

LINUX GANG


We’ll keep it short and sweet cause we know you value efficiency

USES CORRECT GPU NOW


Gone are the times when NVIDIA cards where overwritten by Intel

OPTIONAL OPENGL 4.3 RENDERING


It’s nice to have options

YOU ALSO GET IMPROVED TRANSITIONS AND CUTSCENES


And that should resolve the crashes some of you have experienced

Joost (who is so integral to Revolution, he doesn’t have a coherent title) and his old friend from his ScummVM days, TMM have teamed up and brought you these fixes thanks to the thorough feedback we’ve received from all of you!

.... AND MORE

OCULUS VR HEADSET


Users can now boot the game, but it’s not intended to be played with VR in mind

FIREWALL OBJECT INVISIBLE


When graphics were set to Low Detail there was an interactive object missing, but we put it back

A PATCH CLASSIC


Further optimisation and stability improvements

WHAT’S NEXT:

Graham’s Apartment:


A very rare conflict will result in getting stuck on a puzzle without solutions to get unstuck. We can not stress how rare this bug really is, but due to the difficulty of the actual puzzle, there are a lot of false reports on it and we’re trying to close in on what is actually happening here, and how it might be conflicting with other potential reports.
And for that we would love for you to help us with! Are you stuck in Graham’s Apartment?
Hop over to discord.gg/revolutionsoftware and let’s talk about what you are experiencing.

Achievements:


They're coming, and are currently being tested to make sure they're all firing correctly

General Things listed in Known Bugs:


We are continuously looking at everything that's known to us, and applying priorities on a few factors like how busy the Scripter for that exact thing currently is, how much time an investigation and fix needs, how important it is to the overall game's stability, and what is worth putting through QA in that moment.

A GENERAL INVITE TO DISCORD:


discord.gg/revolutionsoftware

Many of you are very aware how much time and effort we have put into working on improving this game with your help. We’re incredibly active over there and it helps us a lot to be this close to you.

We’re so grateful to have such a strong, vocal, and passionate community around our games, and we know we can not ever say it enough, but we deeply appreciate every single person who has reached out and been in touch with us.

COVID has thrown a real spanner into our personal and professional lives, as it probably has for all of you too. A lot of us are used to being a lot more collaborative in our task flow, and it’s just hard when our equipment, testing gear, and team are not all together in one space.

There is lots to do still, but doing it together makes this all a lot quicker.

All the best from us at Revolution

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