Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Walking Dead OnslaughtNewsThe Walking Dead Onslaught Developer Update
Community

The Walking Dead Onslaught Developer Update

The Walking Dead Onslaught · published 21 Jul 2020, 23:36 UTC

All newsPlayers around this dateRead on Steam

To our fans, our future survivors, and the VR community.

As we continue to work on The Walking Dead Onslaught from the comfort of our home offices, bedrooms and basements, we wanted to take a moment to share an update with you.

In recent interviews with Venture Beat , ScreenRant and UploadVR , we provided new details on the changes and improvements being made to The Walking Dead Onslaught since announcing the game’s delay last November. Of those details, we discussed the team’s decision to remove the cooperative mode in favor of going all-in to build the best possible single-player experience.

Our mission for The Walking Dead Onslaught has always been to deliver an authentic, immersive experience for fans. This includes those who have followed AMC’s groundbreaking show from the beginning, those of you who have played and loved Survios games since Raw Data, and those who just want to have a good time killing walkers in unspeakably gruesome ways. We’ve focused our attention on making key changes that make the game better from our perspective and bring us closer to realizing our goal.

Some of these big changes include:

  1. Enhancing how players experience elements of AMC’s The Walking Dead by including more authentic and immersive elements from the world of the show.
  2. Refining our combat systems to deliver even more brutal, satisfying walker encounters.
  3. Expanding Alexandria to play a much larger role in the game where players can construct buildings, upgrade and customize their arsenal, interact with characters from the show, and more.


We pride ourselves on being actively engaged with our community. We know many of you were excited for co-op. Similarly, based on the reaction to the interviews mentioned above, we know the removal of co-op is disappointing to some of you as well.

Let us be clear: this was not a decision made lightly. In the end, we all agreed that simply adding the mode without the proper resources to bring it to our level of polish and quality was not something we could bring ourselves to do. It was clear to us after several rounds of internal playtesting that co-op wasn’t reaching our own standards of fun, which we have since built up with significant improvements to the campaign, combat, and a meaningful progression system that connects you to the universe of AMC’s The Walking Dead.

The Walking Dead Onslaught will mark our 7th title being built from the ground up exclusively for virtual reality, and we couldn’t be here today without your faith and support in our studio and our games. We are incredibly lucky to have the privilege of building these immersive experiences for you, and a key part of that involves experimenting and learning how we can best play in the virtual space. We hope you can trust in us to deliver something special that will meet the value and quality that we deliver with all of our games.

Best,

The Survios Team

More from The Walking Dead Onslaught

Other announcements

All news
Major update19 Oct 2020The Walking Dead Onslaught Combat Rebalance Patch is Now LiveAfter launching The Walking Dead Onslaught in September, we have been listening and processing the valuable feedback we’ve received from our player community. Today, we’ve just pushed a major Combat Rebalance Patch, which is now live. Before we dive into the details of the Combat Rebalance Patch, we do want to give a big shout out to the many players who gave their time and energy to provide co…In-game event8 Oct 2020New Hotfix Now LiveHey everyone, We just pushed a stability patch fixing multiple crashes along with several bug fixes, including one which, in some cases could prevent player progression. Full notes can be found below: · Fixed an issue with campaign level 6 where players could not progress further in the mission after dying or restarting at the checkpoint near the end of the level. · Fixed a crash that can occur…In-game event2 Oct 2020Hotfix 1.0.1 Now LiveHey everyone, After our release of The Walking Dead Onslaught this past Tuesday, we were met with a lot of feedback from you: the fans of TWD , the fans of VR, and our Survios player community. From the beginning, our goal with TWD Onslaught was to deliver an action-packed gameplay experience set in the world of AMC’s The Walking Dead , where players would feel empowered to slay walkers and hav…