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UndungeonNewsProcurus' Guide: Feedback from humans
Community

Procurus' Guide: Feedback from humans

Undungeon · published 23 Jul 2020, 18:11 UTC

All newsPlayers around this dateRead on Steam

— He... ...ome i... ...rald! Herald!


Procurus here!

Dear God, it has been a long time since our last contact! I thought I'd never reach you! My God that interference! It's getting heavier by the day. Our H.U.B. engineers blame it on the stronger Shift tides, however I doubt that simple expanation may be valid here... Although I hope they are right, Herald. I really do.

But forgive me for this long and needless foreplay. We should get to the point right away for there is too much I have to tell you.

Your exploratory mission to the Wastelands was being watched closely by the Earth inhabitants. Worry not: everything went smooth, you coped brilliantly with your assignment. However, we have been receiving some propositions from humans (or "feedback" as they call it) regarding our handling of the Shift mission in general. I have to share some of it with you, Herald, since we will soon start making adjustments to our processes based on this feedback I mentioned.

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Gameplay


  • We need to summon other Heralds! As soon as possible too: humans are wondering what happened to them. Besides, we could absolutely use reinforcement. The second Herald is under development, the third one is in the pipeline.
  • We should refine the Herald upgrade system. It needs to be more user friendly, the upgrades—more accessible. Character customization may be moved from the menu to the save game mirrors. Also, we are considering adding leveling to the upgrade system.
  • Fewer and more expensive items should drop from the destructible environmental elements.
  • The trading system (prices in particular) should be tweaked. When trading, you will see real prices a merchant offers (as of now, you see "system" prices). Also, the trading interface will become more intuitive.
  • Energy and stamina systems should be revised.
  • Map traversing: we should increase movement speed (and add the ability to speed up or slow down by controlling essence consumption), add more rewards and variety to the random encounters, include more different kinds of NPCs like merchants and bandits.


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Dialogues

  • Some bulky lines should be shortened, especially if they don't move the story forward or don't expand the lore in any way. In addition, texts still need some proofreading and edits here and there.


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Music/Sound

  • Without a shadow of a doubt, Herald, we need a richer musical accompaniment! We are already preparing a number of tracks, dynamic score included (numbers with changing intensity: Exploration/Battle music).


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User Interface/Controls

  • Adding more gameplay tips should definitely be considered. Some of the mechanics appear to be obscure to the players.
  • We should enhance the global map navigation and overall map UI quality & comprehensibility. Besides that, key rebinding should be added and gamepad scroll feedback—improved.


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We are done with that for today, Herald. Next few months will be rough—implementing all this will not be easy. But I am sure we will manage. As far as our communication goes, I will make sure to poke our H.U.B. engineers about that interference. Do not worry: they will work something out. We should get in touch monthly. It is crucial.

Be well.

Procurus out.


https://store.steampowered.com/app/928990/Undungeon/

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