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BlastFX
News
BlastFX 1.2.3 Released
Game update
BlastFX 1.2.3 Released
BlastFX
· published
3 Aug 2020, 17:10 UTC
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Just a small update:
+/- keys can be used to zoom
Added two new examples, a bullet impact/spark and an explosion that uses subtractive blending
Fixed the node graph load button being hidden behind the graph zoom input box
Changed the general font so that the application can be used at smaller window sizes, not ideal, but still usable
Added a new effect node 'Fix Alpha Edges' - this will correct the dark edges that can be seen on soft-edged particles
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Game update
16 Sep 2026
Mac fix - 2.0.6
Just updating the Mac build again in the hopes that it works this time!
Game update
5 Aug 2026
Minor update - 2.0.5 (.1 technically)
Forgot to include the project files in the builds, whoops! Also fixed the FFmpeg being detected automatically when it's already installed (it will now check system PATH on windows and linux, and will check PATH and the two common homebrew locations)
Game update
5 Aug 2026
2.0.5 Update
BlastFX 2.0.5 is now live! This update brings MacOS support, higher resolution exports (4096 x 4096), more video export formats (AVI, MP4 & WebP) and the video export side of things is now handled by FFmpeg, take a look at the docs to see how to set that up There's also a new colour mode for particles so that they can sample their starting colour from a random point on the gradient, or the star…